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Thread: The Halo PC Engine

  1. #41
    HCE Information Library Kirby_422's Avatar
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    Re: The Halo PC Engine

    I was going to make some giant video that showed some of everything, but then I decided that I was to lazy.

    I think basically all this stuff is explained in my previous post.


    vehicle setup, strafes + goes up and down. A CMT vehicle will use this setup later on (actually, masterz already mentioned the sparrow hawk, so I can talk about that I guess *shrug* there will be a sparrowhawk like this later on.)
    http://www.xfire.com/video/410650/

    multi-track sync
    http://www.xfire.com/video/463cd5/

    FP legs. If the obvious graphical errors are worked out, may be used in CMT SPv3 (yay for kicking yourself in the face. I don't call that an error, I call it a feature!.. why does nobody agree with me?)
    http://www.xfire.com/video/4a55ab/

    dynamic sun (just a dynamic light that orbits the map, not that amazing. its setup with the device sync script used in that other video. Its always the same time for everyone)
    http://www.xfire.com/video/4a7be9/

    portal gun SP varient (I think the MP one is actually working better than that lol, oh well. opensauce instantly improves this by like 20x, but I haven't bothered with that yet)
    http://www.xfire.com/video/21b5db/

    boost tests (CMT tests. Do a BARREL ROLL! (still waiting for the starfox edit of this video))
    http://www.youtube.com/watch?v=a-YxTIXAzqI

    recorded animation testing (do you know how hard it is to steer a default peli?.. Also, I am only including this, because apparently other people cannot make recorded animations for vehicles or something?.. idk, works fine for me lol)
    http://www.youtube.com/watch?v=io6qHwEJwJM

    Water vehicles (well, logs) Very deadly lol, for the lawlz, I don't even want to fix them jumping out and killing me.
    http://www.youtube.com/watch?v=wGexEHndNy0


    CMT Support Weapon test
    http://img15.imageshack.us/img15/7821/supportweapon.png
    Animations are a little off (pictures, ftw lol), but it works great. It enters third person without external applications or OS, it is purely scripts and tags. (you know its not camera scripts, because those remove the HUD)

    (yes, I could embed a bunch of this, but I don't really care) I think that may be all I have to show off, may replace the support weapon with a video later if I feel less lazy.

  2. #42
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: The Halo PC Engine

    I found some of my other work through XFire:

    This was me working with pickup icons for Reach weapons:


    Pickup icons from Halo 3: ODST:



    This is some HUD stuff I did, i'm going from earliest to newest:







    As I said before, I was an environment modeler. Here's some other things I was working on:




























    I'm aware most of it is crap, but I figured that i'd post it anyway. The Halo CE engine was the one engine that I really felt at home with, no other game kept me amazed for as long as this did.

  3. #43
    Foot Dragger ejburke's Avatar
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    Re: The Halo PC Engine

    I wasn't going to post, because all I made were maps and we could fill hundreds of pages with all the maps that were released. But I figured this would be a good opportunity to upload some old promo videos that have been in a time capsule for 5+ years.

    Launch Bay X promo:


    Launch Bay X promo by Katana:


    Portent teaser:


    Portent promo:


    It's nice to know that somebody at 343/MS is thinking about this community.
    Last edited by ejburke; September 2nd, 2011 at 04:41 PM.

  4. #44
    Kid in the Hall Kornman00's Avatar
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    Re: The Halo PC Engine

    Quote Originally Posted by ejburke View Post
    It's nice to know that somebody at 343/MS is thinking about this community.
    Well someone (thankfully) brought us up during the H4 panel. I was sitting way too far up in the nose bleed section to run down to the Q&A line. Our community has always been the bastard step child, especially once DLC started to really get popular in the game industry. "Can't have players making stuff for free that we sell for money!".

    When it's not feasible for a business to do something, give it to the community. You know our motto: we deliver.

  5. #45
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: The Halo PC Engine

    Meh, didn't feel like posting the ODST because i knew it wasn't gonna be able to go into halo CE. Here it is anyway, before zeph posts shots of those horrible ODST's i made for Bridge CE >_> And yes, I am Wave of Lag.



    also that lies...it was like 8k. oh well.

    Also the kestrel and the map i released. Really fun gameplay.

    http://hce.halomaps.org/index.cfm?fid=1692
    http://hce.halomaps.org/index.cfm?fid=1700

  6. #46

    Re: The Halo PC Engine

    Seems everyone is posting their own stuff so I guess I will jump in the wagon.


    I have been around Halo making maps since 2007 but have been a player ever since the beginning of Halo PC. My maps are not known for their visual of technical quality. I have been working to create RPG Maps to fit inside the Halo Engine. They have gathered large amount of downloads and have been continuously played ever since RPG_Beta4 was released by Terrel and Gibbo and I in 2007. Following this, RPG_Beta5, RPG_Beta6, RPG_Beta6.2 and Sanctuary Final have gathered a total of 112 000 downloads. Well before the creation of ''Forge'', RPG_Beta4 created a mass wave of ''modding'' with many people opening the map file to customize and create their very own version of the level. This trend continued with all future released of RPG_Beta.

    I also released a single-player mini campaign.

    RPG_Beta4




    RPG_Beta5






    RPG_Beta6








    RPG_Beta6.2










    Beatle-class ODST Insertion vessel

    Last edited by OpsY; September 2nd, 2011 at 07:52 AM.

  7. #47
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: The Halo PC Engine

    Quote Originally Posted by NVOUS View Post
    Portent is the single best map ever released for hce

    just sayin
    Too bad the flag shader crashes the game for some people.

    Let's see... I worked with CMT on SPV1's Halo 2-themed HUD, which was publicly released afterward:


    ...figured out how to do first-person spectating (a.k.a. sight-jacking):
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    ...made a working multiplayer vehicle spawner for Metroid Online (which was unfortunately scrapped due to balance issues):
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    ...and made the community's second custom-scripted single-player map, which was the first with cinematics:
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    That's all I got. Good times...

  8. #48
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    Re: The Halo PC Engine

    I would like to post the videos of the Online co-op mod for Halo 1 Xbox started by Adolif and recorded by Phantom360, I know it isn't on Halo PC, but I feel it shouldn't be missed out.







  9. #49
    INSANE "Maxiumus" drive INSANEdrive's Avatar
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    Code Re: The Halo PC Engine

    Quote Originally Posted by Masterz1337 View Post
    That's cause I don't believe the OP.

    If the OP can provide proof I'd gladly be part of this. I have lots of things to talk about and show.
    Quote Originally Posted by seanaero View Post
    Alright I can confirm that INSANEdrive ​speaks the truth.
    (No disrespect but you know the internet these days its best to go to the source)
    I took the time to find her contact details and mailed the engineer in question and she was so kind to send me a reply this morning.
    Confirming her interest in our community's work related to the Halo PC engine.
    ...
    So INSANEdrive +rep to you, now let's make some magic happen on this topic.
    The OP (thats me) is wondering how he would prove such a thing...and thanks seanaero for being that "second opinion". (Yay +Rep)

    Quote Originally Posted by Kornman00 View Post
    Well someone (thankfully) brought us up during the H4 panel. I was sitting way too far up in the nose bleed section to run down to the Q&A line. Our community has always been the bastard step child, especially once DLC started to really get popular in the game industry. "Can't have players making stuff for free that we sell for money!".

    When it's not feasible for a business to do something, give it to the community. You know our motto: we deliver.
    Yea...I'm sure that guy is swell.

    Quote Originally Posted by Zeph View Post
    Jahrain knows about this thread, but is legitimately pessimistic about it going anywhere for us due to internal organization in microsoft concerning PC games.
    Take note...this treads very purpose is not about "convincing" or "compelling" a end game involving something new engine wise (vis a vi the "it going anywhere"). It is about showing off the work done within the engine...to a person who made it (yes really...like I said {even if it was understandably doubted}...this is not a troll.). What better way for a engine programmer to celebrate the Halo anniversary but to see what many talented groups of people have done with in an engine so many years later. (Yes I am aware of the Halo PC release date)

    I won't blame you (all) for the thoughts though.
    -----------
    Reminder: This thread is to be locked around Sunday. Thank You.

  10. #50

    Re: The Halo PC Engine

    I've lurked and made some maps in my times. The only one that I really ever published though is a Halo Reach Powerhouse "remake" that I did in about a month's time last summer before I started college. I made the BSP, Hud, really crappy DMR, and other stuff, but overall I'm proud of what I did in such little time, especially because it has over 10,000 downloads. Now a year later, I think I'm going to pick it back up and try to "finish" it eventually. Anyway, here's some screenshots:

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    Just as a side note, I would be absolutely ecstatic if we got a Custom Edition for Anniversary.
    Last edited by D0ubl3_HeLiX; September 2nd, 2011 at 12:57 AM.

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