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Thread: Ambiguous Alpha v2.50

  1. #51

    Re: Ambiguous Alpha v2.35

    Kant,

    The hot-keys are handy but also activate when I don't need them to. Could you do one of the following:

    1) Set the hot-keys to F1 through F6 (or however function keys it takes)

    -OR-

    2) Make an option where you can enable/disable the use of hot-keys


    ----------------

    An option to place the tags in a folder view would also be helpful.
    Last edited by Resinball; November 14th, 2011 at 06:21 PM.
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  2. #52
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v2.35

    Yes i can, give me a day or two i gotta bunch of school work to catch up on first.
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  3. #53
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    Re: Ambiguous Alpha v2.35

    Would any1 be interested in using Ambiguous server sided?
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  4. #54
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    Re: Ambiguous Alpha v2.35

    Quote Originally Posted by KantIZBack View Post
    Would any1 be interested in using Ambiguous server sided?
    Server sided forged maps. :3
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  5. #55
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    Re: Ambiguous Alpha v2.35

    Will make a Server Sided Edition in the "Beta" Release
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  6. #56
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    Re: Ambiguous Alpha v0.5

    New Update
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  7. #57

    Re: Ambiguous Alpha v2.50

    Oh yeah, how much cool shit can you pack into H2V's ass? Too explicit? Or not enough?


    Can you give basic tips on how I should test the Co-op feature?
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  8. #58
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    Re: Ambiguous Alpha v2.50

    okay FIRST you create a game.

    SECOND you start it

    then THIRD you turn it on
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  9. #59

    Re: Ambiguous Alpha v2.50

    Wait, wait, should I have my computer on first? And at what point do I submerge the computer in water?
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  10. #60
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v2.50

    thats after you cover it in apple pie.
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