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Thread: Quick Crit thread 2012

  1. #21
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012

    Working a planet to render for using as sky sprites:


    E:



    Last edited by =sw=warlord; January 22nd, 2012 at 06:04 PM.

  2. #22
    Senior Member MXC's Avatar
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    Re: Quick Crit thread 2012

    Very nice!

    I made a tire.

  3. #23

    Re: Quick Crit thread 2012

    Yes you did.

  4. #24
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012

    Update to the sky.

    The ring has been made in 3ds max and then rendered to create a sprite.

  5. #25
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick Crit thread 2012

    Looking real nice. Only criticism I have is that without other background info, it looks very close to the canyon and out of place.

  6. #26

    Re: Quick Crit thread 2012

    Also, are there stars in the planets? It looks that way.

  7. #27
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by BobtheGreatII View Post
    Also, are there stars in the planets? It looks that way.
    Yeah, that's one of the troubles I'm getting at the moment.
    Crysis doesn't do Skyboxes in the normal sense and you can't import new skybox models.
    The bitmaps for the skybox barely make much sense either so I'm having to make planes and apply shaders which have alpha channels which is resulting in stars showing through the planets and the ring looking much closer than it should be.
    If I scale the ring any more it get's clipped out entirely.

  8. #28
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick Crit thread 2012

    Make it faded. Art 101. Objects in the back fade out and have less contrast with the surrounding environment compared to objects up close. This can be accomplished by editing your colour palette (on the ring and the sky), adding fog, etc.

    I will say that I do like the floaty feeling that the sky gives in that last picture. We are on a ring only 10,000km in diameter, orbiting a planet with a relatively thin (if compressed) atmosphere.

  9. #29
    Senior Member ICEE's Avatar
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    Re: Quick Crit thread 2012

    It would be interesting if during night maps, the other side of the ring (the side in the sky) was illuminated. Which it probably would be, taking into consideration the angle of the ring in relation to the sun that would be necessary for either side to be dark.

  10. #30
    Senior Member MXC's Avatar
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    Re: Quick Crit thread 2012

    Working on my first car model. I was stupid and picked the hardest one I could find.


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