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Thread: Weapon Concept Art

  1. #51
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    That tutorial that Darkhalo posted is excellent. When I started modeling, that's the tutorial that helped me understand a lot of the fundamentals.
    Trying to teach someone how to make high poly + Low poly + unwrapping + normals + everything else, in there first go, will be hell.


    Also, when I do high poly weapons, I simply remove the details and any extra edge loops. Tata, now you have a low poly.
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  2. #52
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    Re: Weapon Concept Art

    Well, after the advice given I simplified the design a large amount and came up with this.

    Click image for larger version. 

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    Better? Worse? I like it better than the last drawing.
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  3. #53
    Venez voir maman. Tnnaas's Avatar
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    Re: Weapon Concept Art

    Sniper rifle?
    The pistol grip is way too small, the barrel is short, and most everything else looks out of proportion.
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  4. #54
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Weapon Concept Art

    Better, a lot clearer. You try putting some drawing illustrating what animations it might use?
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  5. #55
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    Re: Weapon Concept Art

    Quote Originally Posted by DarkHalcyon View Post
    Sniper rifle?
    The pistol grip is way too small, the barrel is short, and most everything else looks out of proportion.
    I agree that the grip is a tad too small, but as far as the proportions go, it is meant to be large and bulky, its supposed to be a fixed weapon that can only be fired while it is stabilized by the bipod on the front. Would take a team of 2 or 3 marines to set up and fire. Or one Spartan could carry it as well, though it would still need to be mounted to fire.
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  6. #56
    A V A L O N TeeKup's Avatar
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    Re: Weapon Concept Art

    Is that a howitzer?
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  7. #57
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    Re: Weapon Concept Art

    Quote Originally Posted by Bobblehob View Post
    I agree that the grip is a tad too small, but as far as the proportions go, it is meant to be large and bulky, its supposed to be a fixed weapon that can only be fired while it is stabilized by the bipod on the front. Would take a team of 2 or 3 marines to set up and fire. Or one Spartan could carry it as well, though it would still need to be mounted to fire.
    I could understand the bulky bits if it were a mounted or stationary weapon, but as something you'd use when moving around the battlefield with, it doesn't seem too practical.

    Is it supposed to be like a gauss-based weapon? What is it exactly?
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  8. #58
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    @Teek:It looks to be a heavy anti-materiel gun, clearly not designed for plunging fire at all.

    That said, getting much cleaner and easier to discern the geometry from the lines. Now you just have to refine your design senses and the rest will get better with practise.

    For starters, exposed wires generally a no-no unless it's a cord connecting to external power. If it were just a hacked-together design by rebels or something, fine, but you are implying it to be military-grade. You have to consider the source and the usage when designing weapons-does it look the part?

    Secondly, you really shouldn't add extraneous pieces if you can't explain what they do within the image's design language. What is that tube on the bottom for? It's not a gas-powered weapon and it's clearly not carrying electricity down there, so what's it for? The gun's design doesn't make that apparent. I mean, yes, Rule of Cool applies, but the best designs are always those that make a modicum of sense (HL2 Pulse Rifle) or are so far out there in nature that they don't have to (singularity cannon from Unreal 2).

    Those are really the outstanding issues. The rest, you'll gradually improve on. Your lines will get cleaner, you'll learn to use varying weights (outline should be bold, internal geometry lighter and lighter), and your proportionality will be improved. They you'll start adding in top, front, and perspective views.

    Fake E: ninja'd. It's a gauss gun.
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  9. #59
    A V A L O N TeeKup's Avatar
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    Re: Weapon Concept Art

    I never liked uber bulky sniper rifles. I can understand and respect the power of anti-material rifles, but christ they're so ugly. Something sleek and elegant like an R700 is more my style. Didn't Reaper Man do a really interesting Beam Rifle concept a while back?
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  10. #60
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    Re: Weapon Concept Art

    The bolt section needs to be bigger, unless its a rail gun or some shit.
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