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Thread: [WIP] GuiltySpark

  1. #201
    Gar TVTyrant's Avatar
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    Re: [WIP] GuiltySpark

    And then Con was never heard from again.
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  2. #202
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark

    Hi.
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  3. #203

    Re: [WIP] GuiltySpark

    Quote Originally Posted by Con View Post
    Speaking of 2.0
    .
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  4. #204
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark

    lol, I don't have an interest in gs2 at the moment. Maybe in the summer, maybe not. Currently programming for minecraft.
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  5. #205
    HA10 Limited's Avatar
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    Re: [WIP] GuiltySpark

    Quote Originally Posted by Con View Post
    lol, I don't have an interest in gs2 at the moment. Maybe in the summer, maybe not. Currently programming for minecraft.
    Minecraft eh? Any mods?
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  6. #206
    Senior Member Ryx's Avatar
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    Re: [WIP] GuiltySpark

    Quote Originally Posted by Con View Post
    lol, I don't have an interest in gs2 at the moment. Maybe in the summer, maybe not. Currently programming for minecraft.
    In that case can you reupload GS source?
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  7. #207
    Senior Member Patrickssj6's Avatar
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    Re: [WIP] GuiltySpark

    Quote Originally Posted by Con View Post
    lol, I don't have an interest in gs2 at the moment. Maybe in the summer, maybe not. Currently programming for minecraft.
    heh same here. hopefully not programming the same thing...

    i am working on an efficient minecraft rendering engine
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  8. #208
    Tick Gate 2014 Donut's Avatar
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    Re: [WIP] GuiltySpark

    on the topic of minecraft programming, since java and c# are really similar, and microsoft XNA is built on c#, would minecraft benefit from being ported to XNA? i feel like it would, but ive never actually used XNA, so im not sure.
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  9. #209
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] GuiltySpark

    The syntax for Java and C# are similar, but the architecture for Java/JVM is definitely not the same/similar as/to .NET.
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  10. #210
    HA10 Limited's Avatar
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    Re: [WIP] GuiltySpark

    Quote Originally Posted by Donut View Post
    on the topic of minecraft programming, since java and c# are really similar, and microsoft XNA is built on c#, would minecraft benefit from being ported to XNA? i feel like it would, but ive never actually used XNA, so im not sure.
    Not another Minecraft port >_<. Go to the XBLA, you will see a million XNA Minecraft 'clones'. At least think outside of the box! (zing).

    If your going to make a port, least made it interesting - for example WebGL.
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