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Thread: Weapon Concept Art

  1. #211
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by BobtheGreatII View Post
    You've made some great stuff Josh. This is not one of those things.
    Modeling wise?
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  2. #212
    Driven by the B-Mashina Higuy's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by BobtheGreatII View Post
    Meh. I don't like it. But that's a matter of opinion I suppose.

    You've made some great stuff Josh. This is not one of those things.
    At the very least you should be able to explain why you don't like it and how it could become better. If it is the style of the gun that you do not like you should be complaining and giving criticism to Bobblehob, not Josh. It seems like a very well made model to me.
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  3. #213
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    Re: Weapon Concept Art

    Quote Originally Posted by BobtheGreatII View Post
    Meh. I don't like it. But that's a matter of opinion I suppose.

    You've made some great stuff Josh. This is not one of those things.
    Care to explain? First off, if you have any design beefs, it should be with me. The vast majority of the rifle has been altered from the original design based on the criticism of people on modacity. I would really appreciate it if you would explain yourself.
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  4. #214

    Re: Weapon Concept Art

    Lol, everyone chill. Holy shit. This always happens in this thread. Someone makes a comment and it blows up. No, my beef is mostly with Josh's model. Not your concept. Although he followed your concept very well... it makes for a very lackluster model. I was really hoping that Josh would add his own personal flair to it. However, keeping true to your design makes it come out sort of... cartoon like? I don't know if that's the right way to describe it. And since I don't know what the model is for, I can't really say. However, if it were meant to fit in say... the Halo universe. It's not "realistic" enough. It's very blocky, things seem odd and out of place. I made a few pictures. I'm just giving some personal crit. So no one blow up okay?




    I think I would just like to see Josh go over the top with the model. Make it awesome. Right now it's sort of "meh". And I know he can do it. I have no beef with your concept though. Other than it might be a tad large for a gun, and grip seems like it's in an awkward place. But everything else seems fine to me.

    Edit: The "what is this" is referring to the cylinder attached to the forward grip. The "Why is this so thick" is talking about the barrel.

    And I only talk about the "U" shape of the grip because it looks like you made the gun too skinny and had to make the grip bevel in.
    Last edited by BobtheGreatII; June 15th, 2012 at 01:57 PM.
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  5. #215
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    Re: Weapon Concept Art

    This is what I was looking for before, and no one blew up at you either, it just doesn't help when someone posts something looking for criticism and then the replies are basically, "I don't like it." Know what I mean?

    Also, the model is not entirely finished at this point, missing a few details and needs so changes.
    Last edited by Bobblehob; June 15th, 2012 at 02:05 PM.
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  6. #216
    Senior Member PopeAK49's Avatar
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    Re: Weapon Concept Art

    Modacity crit, the only crit in which people will never get their greatest assets in-game or completed....
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  7. #217
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    Thank you bob. Very valid points.

    As far as boxes on top of boxes, I can't really help it. It's really what the concept is. But yea, lots of valid critique. The fact that there still are some errors/empty areas, is because I still have yet to finish this.

    Thanks for the response btw.
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  8. #218
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by Bobblehob View Post
    It has integrated optics, see the lens above the barrel?
    i c wut u did thar...
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  9. #219
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    Re: Weapon Concept Art

    Quote Originally Posted by Warsaw View Post
    i c wut u did thar...
    :P
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  10. #220

    Re: Weapon Concept Art

    did you render that specifically so that you can't see a goddamn thing?
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