View Poll Results: would you be interested/willing to contribute significantly

Voters
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  • i'm interested, but not sure if i could contribute

    9 39.13%
  • i'm interested, and could contribute ingame-art

    11 47.83%
  • i'm interested and could contribute coding and/or scripting and/or other game-logic

    1 4.35%
  • i'm interested and can contribute in both game-art and coding

    1 4.35%
  • i'm interested and willing to contribute concept-art

    1 4.35%
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Thread: Modacity Community Project

  1. #41
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Modacity Community Project

    Yes, I have seen a game prototype before, even made a few of my own.

    I'm also not jumping to conclusions without reason. You've clearly started the brainstorming phase BEFORE seeing who is interested. The combination of your previous wording and the fact that I've seen your brainstorming doc says to me that you are planning on going ahead with that as the springboard. Maybe you are, maybe you aren't, but that's how it comes across.

    The thread should have been oriented to see who is interested in making the game, and have everybody post up what they would be interested in doing with regards to the game itself, not just the asset creation. Then you can pick who you think is qualified to contribute. You said this isn't an ideas thread, but you can't separate the two, because somebody interested in making a game may not be interested if that game is nothing like the kind of game they would want to make.

    For instance, I am not a fan of MOBAs. I feel like they are basically an extremely simplified form of RTS where you don't have to worry about base-building and assaulting the enemy because all of that is on autopilot. If I want to play an RPG-like character, I will go and play an RPG that has a legitimate story and character development. If I want to control a character in an RTS environment to directly contribute, I will go and play Battlezone or Nuclear Dawn. To that end, I wouldn't really be all that interested if a MOBA is what comes to pass. This is also why I'm leaving Game Design as a career choice, because I don't want to make something I have no stake in.
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  2. #42

    Re: Modacity Community Project

    that's bodzilla's doc.
    to me, that thing's purpose was just to get some ideas going, and think about what kind of restrictions a project like this would have to adhere to
    you might have noticed how it's only like 2 or 3 pages of ranting and nothing close to a design doc.
    the fact you're making assumptions on a 3-page rant-document feels silly.
    i don't see why you're making such a fuss about this.
    i've clearly stated what my intentions are, and that's as simple as it is.
    i'm not planning some super secret behing-the-scenes-takeover where i get to steal people's time and get them to make stuff for free for my personal gain.


    you're looking too deeply into what this thread is (for) it was just a probe to see how many people might be interested.

    if only 4 people were to say 'i MIGHT be interested' it ends there, as it is now, there's about 10 peple that 'might' be interested, which is a different story all together.
    there's no point in going head first into HURR LETS MAKE A GAME Y'ALL

    i'll say it again, the reason behind this, is just a fun experiment, to see if we can come together, and make something worth playing, in an open-source-type environment, have fun making some stuff, and maybe come out with a game worth playing in the end.
    i know a whole bunch of people here would love the opportunity to make an actual game, and another bunch of people can definately use whatever comes out of it as something on their resume/portfolio.

    is that enough to appease your inner whiner?
    Last edited by neuro; July 10th, 2012 at 03:04 AM.
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  3. #43
    Teh_kid kid908's Avatar
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    Re: Modacity Community Project

    Depending on the time where development occurs, I could model some hard surface objects and/or concept design (depending on the style; some styles I have trouble working with).

    I think I can contribute atleast a gun model or some static environment prop.
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  4. #44

    Re: Modacity Community Project

    Too bad I've got the skills of a deflated beach ball
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  5. #45
    Driven by the B-Mashina Higuy's Avatar
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    Re: Modacity Community Project

    Anything ever happen with this?
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  6. #46

    Re: Modacity Community Project

    not yet
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  7. #47
    Driven by the B-Mashina Higuy's Avatar
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    Re: Modacity Community Project

    Any plans to actually attmept to do something then?
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  8. #48

    Re: Modacity Community Project

    not right now.

    i'd like to wait for the cmt-crew to finish the current work in progress, the silent cartographer, and hopefully not interfere with people's schedules.
    until then, i'm still organising some thoughts and ideas about what should be kept in mind with this stuff, do's and don't-s and the like.

    i suppose i can start making a few voting-threads for what/how people want to make something.
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  9. #49

    Re: Modacity Community Project

    Sounds like a plan to me.
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