He works at Bungie, not 343...Heres Veegie, his real name is Nate Hawbaker by the way.
He works at Bungie, not 343...Heres Veegie, his real name is Nate Hawbaker by the way.
I find SPOPs pretty entertaining and it's pretty care free. I don't have to worry about dying or outperforming a bunch of tryhards. Solo Legendary is pretty fun once you realize you don't have to go, "Oh fuck, I'm going to die and restart the mission, shitshitshitshitshitshit!"
Also: Saw these on Waypoint. What the fuck?!
![]()
Rossmum post, go!
Can you tell the difference between a dedicated server or a live server without an indicator telling you it's dedicated? No. And what does being on PC have to do with it? If being on PC has any bearing on this, then please explain Modern fucking Warfare 3 and how it works on the console (but let me go get my popcorn first). There is absolutely no reason why joining a game mid-match should work here but be hard to implement on the Xbox given the exact same game. Match-making is essentially just an algorithm that automatically selects AN EXISTING GAME AND SERVER FOR YOU TO CONNECT TO. You pulled the above explanation out of thin air and didn't even pretend to analyse that statement before posting it.
I'm not. Hundreds, if not thousands, of games work perfectly fine out of the box without any sort of patching with mid-game joining. The bottom line is that they clearly didn't do a whole lot of testing to see if joining mid-game would cause problems, which it seems to be doing. They just stuck the feature in the game and hoped it would work. Well, it doesn't, and neither did trying to prevent people from leaving mid-match. Bungie, and as a result 343i, have dug themselves into a hole by trying to keep the game in the "competitive" category, which is ironic because now it can't be classified as such for the reasons Pooky mentioned.The game has been out for a motherfucking week. Your expectations are pretentious and high. You ARE being overly critical and I'm not being overly charitable. The fact is, they have implemented joining match in progress and they are encountering issues that occur because so many instances happen.
I never said I don't expect hiccups. That aside, this is a problem that probably will be complained about for duration of the title's relevance, based on experience with people complaining about being forced to stay in a match no matter what. They didn't get it right then, and it sounds like the game is highly prone to becoming unbalanced when even a single player leaves. You want to know what the simplest fix to that problem would have been? Upping the player count. Another way would be to make the weapons harder to master. Or giving you a finite amount of health allowing you to whittle away at people or force a retreat...There are a lot of people playing the game so there is a higher probablility you will encounter these problems simply because there are more instance for those problems to show up. This is the first week where a very substantial amount of people are playing the game. If you seriously don't expect hiccups to be found, then get over yourself.
There are so many ways to fix this issue, none of them likely to be implemented because they are simply not accounted for with how the game was designed.
You are making the assumption that I said the entire game is crap. I have not said that at any point here. I merely questioned why they are having such a hard time with mid-game joining when that mechanic has A.) been a staple of multiplayer shooters pretty much since the inception of the genre, B.) already been done before in a Halo game, and C.) had ample time to be re-implemented into the series over it's 11 years of evolutionary development. I also said it sounds like they deliberately low-balled ammo caps to force you to use the many extraneous weapons in the game's campaign. Neither case implies that the whole game is crap. I'm merely analysing it, sizing it up for a purchase. It's not a final judgement, because I have not test-driven the game yet. However, I seem to value my dollars more than you value yours and apparently it's pretentious to want to get my money's worth out of a $60 purchase...a purchase which could also fix the dead (but not imperative) O2 sensor in my car, give me just under a tank of gas, net me three or four games on Steam, buy a new controller, feed me for three weeks, etc. You are damn right that I am going to be critical of a game. This isn't a simple "flaw," it's a fundamental "oops, we fucked up." That all said, since the number of fucks I give about Infinity multi-player is somewhere between 0 and 1, I don't think the game is worth $60 at all, probably closer to $30. I'm not paying for a feature I won't use, much less one that is still broken 7 years after it was introduced.I'm defending the game because you're being completely irrational and claiming the game/developer is bad simply because this one feature is having bugs, which could not within reasonable time be detected and fixed before release. There WILL be updates, so buckle down and do one of the many other things that this game has. And from nearly everyone I've talked to, multiplayer is super-balanced and kickass. Like I said before, your expectations are too damn high, especially given how good the game is to begin with.
You see, I could say the inverse of all of the things you said about me, about you. You never seem to be critical of anything at all. However because I am not like you, I am not going to automatically assume you are a flagrant idiot who loves chucking his money out the window before breaking down what he wants in a game and reading all of the reviews and test-driving the product to see if it lives up to the hype. From what I've heard, the campaign is one of the better in the series but the multi-player sounds like more of the same. You have to understand that I didn't like the multi-player in Halo 2, and since all subsequent titles seem to be derivatives thereof I'm not going to like them either. You should also notice that Halo: Combat Evolved didn't have any problems with mid-game joining, and that it has absolutely nothing to do with the platform.
So really, what the fuck. Dude.
z0r
Woah I want one.
Darth Vader looks like Stewie's Darth Vader.
Wow they made Gangam Style non-asian!
I'm not only talking from a technical standpoint. There is quite a difference between CoD joining-mid-game and Halo joining-mid-game for instance. The gameplay is entirely different and as a result the experience is going to feel different, if not crass. Halo is one of those games where spontaneous shit happens and it's silly to not expect that out of a Halo title, even with this. You die instantly in CoD compared to Halo, so dying isn't as big of a deal in CoD. However, with Halo you can have a higher survivability and thus dying from being put into a shit game is a lot more frustrating. You're right about the technical aspects because consoles are really computers used for gaming. However, the difference in gameplay changes how those aspects play out.
As far as being thrown into shit games, there really isn't much to say here. Shit like that happens. Unless for some reason you get this pissed-off when you join Halo PC games midgame, don't take it so fucking seriously. You could also, I don't know, not use the feature? Try waiting for a game maybe? Point being, YES, you are acting like this game is utter shit because one feature has bugs and borks.
Regardless, you and I are opposites, so you can state the inverse. However, I value my money and investments DIFFERENTLY than you do. I find more joy in different things than you do. I love some of that extraneous shit they want me to use. I don't find a problem with it. I don't mind the spontaneous insanity that happens in Halo games. It's why I play them in the first place. Just because I am not as critical about them doesn't mean I chuck my money out the window. It means I can enjoy something even if it isn't always up to the best possible standards. I also want to note that I really don't give a single shit about joining-midgame. It's a very wanky feature (always has been to begin with in my experience and opinion) given how many ridiculous variables come and go compared to starting a game from the beginning. I mean, it works for games like Halo PC where winning/losing doesn't mean shit and there's really no competitive edginess going on half of the time, but honestly you're expecting way too much out of a feature that can put you in a horendously losing battle at any time.
EDIT: From what I'm reading, you and I are in the same boat regardless: neither have played the game to a great extent. Therefore, why the fuck can we be arguing about it?
Last edited by DarkHalo003; November 12th, 2012 at 05:08 PM.
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks