I hope this makes people want to play this game again
Hell yeah, this is beautiful. Thanks!
I see a bug when downloading a map the mirrors don't have. It returns you to the Halo main screen, yet all the options aren't there such as Campaign, Multiplayer, Profiles, Settings, Quit, etc...
Keep up the great work! It's stuff like this that unites and keeps the Halo community going longer and longer!
I temporarily disabled OS by renaming the d3d9.dll and this HAC works fine except I didn't get any boost on the game loading time (still about 5 mins.) Map downloading is awesome, fast and easy and seeing maps like Sanctuary without flickering bsp is nice.
However I was missing active camo fix and HUD scaling (doesn't work on my build of OS even half the time though). If you manage to make this work with OS I love you! Glad you stepped out from the bungie.net forums, Btcc22.
Great mod.
After playing around with it a bit, I thought of a couple cool ideas relating to the bookmarks:
- Unless I'm reading the instructions wrong, as of this post, it would only support up to twenty server bookmarks. What about using pages (Backwards with < and Forwards with >), and depending on which page you're on, the number selects the corresponding favorite to that page?
- A clan server list feature. Clans can upload a .txt file to their website containing a list of all of their server IPs and ports. HAC could use a menu system, and players can add the URLs to each of these text files to a configuration file somewhere, which HAC could read, and then make a temporary bookmark menu of the servers in that file/files. Something like that could be useful for moderation teams or administrators of large amounts of servers.
just gonna throw this out there. The map caching is great, but it does open some doors for people to cheat. when you add the anti cheat part you should have it get a new checksum of the map before connection online to avoid people using bluewalls/other mods this happens because after you start halo with your original it just uses that checksum for that map from now on so you can mod the map without worrying about the checksum. just wanted to point that out.
Last edited by MapleLeaf; December 30th, 2012 at 01:14 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks