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Thread: SAPP

  1. #381

    Re: SAPP

    Hope to see argument for team score on SAPP.

  2. #382

    Re: SAPP

    So the point is: i was thinking of maximum usage for balance_teams cmd. As i seen many admins put this cmd in event_start, but as i correctly understand its frong, cuz SAPP not remember any data from previous game( thats why balance works weard for them).
    My idea is to put balance to ending of game, but there is no reason to balance game every game( event end is not valid for that), so if we ll have accease to argument $teamscore we can easily know which team won and what current score was. If game ended not becouse of time ended, but because one team scored, then balance. In other case let teams play, till time ends.

  3. #383
    suum cuique sehe's Avatar
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    Re: SAPP

    Sapp for Halo PC is out! Check it and report any bugs here or on Xfire.

  4. #384

    Re: SAPP

    Did you fix the desync issues for players with low ping?

  5. #385

    Re: SAPP

    Quote Originally Posted by Cortexian View Post
    Did you fix the desync issues for players with low ping?
    nope

  6. #386
    suum cuique sehe's Avatar
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    Re: SAPP

    Not yet but I made a cool video of it
    https://www.youtube.com/watch?v=Ki0tyRUl_3I
    (God mode on)

    I'm working on this now:
    http://www.elitegameservers.net/sapp/serverlist/

    A web serverlist for Sapp servers, atm it needs some design but then it will be fine
    Update: So it's not that bad now, after learning some CSS. :P
    Last edited by sehe; March 4th, 2013 at 02:10 PM.

  7. #387

    Re: SAPP

    You should look into the desync issue, as it's preventing any of the local players that enjoy playing on my server from playing.

  8. #388
    suum cuique sehe's Avatar
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    Re: SAPP

    Yes I was looking into it when I made this video.
    I figured that if you alt-tab then switch back to Halo then it fixes it. But still no idea why this happening, yet.

  9. #389

    Re: SAPP

    @frozen
    So the point is: i was thinking of maximum usage for balance_teams cmd. As i seen many admins put this cmd in event_start, but as i correctly understand its frong, cuz SAPP not remember any data from previous game( thats why balance works weard for them).
    My idea is to put balance to ending of game, but there is no reason to balance game every game( event end is not valid for that), so if we ll have accease to argument $teamscore we can easily know which team won and what current score was. If game ended not becouse of time ended, but because one team scored, then balance. In other case let teams play, till time ends.
    dude i use balance_teams when some 1 leaves. this is the correct way that command should be used. atleast thats the most logical reason to ballance a team.

  10. #390
    Senior Member Btcc22's Avatar
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    Sep 2012
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    567

    Re: SAPP

    There's no need to rebalance teams just because a player leaves. Auto-balancing is an irritating act that should only be done when when it's clear that the other team is struggling, although I'm not sure if it's possible to do this with SAPP.

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