Hope to see argument for team score on SAPP.
Hope to see argument for team score on SAPP.
So the point is: i was thinking of maximum usage for balance_teams cmd. As i seen many admins put this cmd in event_start, but as i correctly understand its frong, cuz SAPP not remember any data from previous game( thats why balance works weard for them).
My idea is to put balance to ending of game, but there is no reason to balance game every game( event end is not valid for that), so if we ll have accease to argument $teamscore we can easily know which team won and what current score was. If game ended not becouse of time ended, but because one team scored, then balance. In other case let teams play, till time ends.
Sapp for Halo PC is out! Check it and report any bugs here or on Xfire.![]()
Not yet but I made a cool video of it
https://www.youtube.com/watch?v=Ki0tyRUl_3I
(God mode on)
I'm working on this now:
http://www.elitegameservers.net/sapp/serverlist/
A web serverlist for Sapp servers, atm it needs some design but then it will be fine
Update: So it's not that bad now, after learning some CSS. :P
Last edited by sehe; March 4th, 2013 at 02:10 PM.
You should look into the desync issue, as it's preventing any of the local players that enjoy playing on my server from playing.
Yes I was looking into it when I made this video.
I figured that if you alt-tab then switch back to Halo then it fixes it. But still no idea why this happening, yet.
@frozendude i use balance_teams when some 1 leaves. this is the correct way that command should be used. atleast thats the most logical reason to ballance a team.So the point is: i was thinking of maximum usage for balance_teams cmd. As i seen many admins put this cmd in event_start, but as i correctly understand its frong, cuz SAPP not remember any data from previous game( thats why balance works weard for them).
My idea is to put balance to ending of game, but there is no reason to balance game every game( event end is not valid for that), so if we ll have accease to argument $teamscore we can easily know which team won and what current score was. If game ended not becouse of time ended, but because one team scored, then balance. In other case let teams play, till time ends.
There's no need to rebalance teams just because a player leaves. Auto-balancing is an irritating act that should only be done when when it's clear that the other team is struggling, although I'm not sure if it's possible to do this with SAPP.
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