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Thread: I FIXED "ARSENIC", The XBox Halo Map Tool

  1. #11
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    :O Nice. My only criticism is of the rendering technique, but I don't know shit really about proper rendering. People who can model vehicles have talent IMO.

    And I have yet to experience computer issues of that scale. Switching computers can be a bitch enough as it is, but if I were to lose EVERYTHING from a crash/brownout/hardwarefailure/etc then I'm not sure exactly what I'd do.

    Also, I'm not a fan of pirating either. Trying to be on the ambiguous moral highground too.

  2. #12

    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    The low poly model is already becoming pretty high in the triangle count. It's currently at 8446 triangles even though, as evidenced by this screenshot, it doesn't have tons of unnecessary edges.



    I blame it on the number of circular surfaces like cylinders and just the shear number of parts in general. I'm going to do some pruning when I'm done with it. I'm also planning on putting this in other, more modern games, so the triangle count can easily be this high. I'm definitely going to step it down a lot for the LOD's so don't worry about that. I expect the super high LOD will probably end up being around 9,000 triangles, high being 6000, medium being 3000, and so on.


    Also, as for rendering I simply applied colors for reference and didn't give two shits about the renders. Though I did experiment with clay rendering using mental ray for the jump animation and I was very impressed with the quality, speed, and amount of control you are given over the settings.

    Here's a jump animation with the finished high poly model.

    http://s1151.beta.photobucket.com/us...tml?sort=3&o=0

    and here's a turnaround showing the whole model on all sides.

    http://s1151.beta.photobucket.com/us...tml?sort=3&o=1

  3. #13
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    Very interesting. And yeah, cylinders are a bitch to deal with, especially when you find out high-poly ones can be done in some many ways. It makes me glad I'm still on my Digital Hiatus.

    I like the second aimation and the first is good until the vehicle falls to the ground. The impact and falling animations need more to them, but that's just what I see.

  4. #14

    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    Honestly, don't judge that animation lol. It was a simple test of my animation reactor and IK setup. I was finishing it up around 3 am and was so tired that I just said eff it and hit render and went to sleep lol. It was close enough for me to not care. Once the low poly one is actually rigged with real bones, has a normal map, specular, and diffuse expect to see a real animation.

  5. #15
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    Quote Originally Posted by Moses View Post
    Honestly, don't judge that animation lol. It was a simple test of my animation reactor and IK setup. I was finishing it up around 3 am and was so tired that I just said eff it and hit render and went to sleep lol. It was close enough for me to not care. Once the low poly one is actually rigged with real bones, has a normal map, specular, and diffuse expect to see a real animation.
    Ah haha I thought it seemed weird. Well best of luck to you then. My skill with 3D animation is HORRENDOUS.

  6. #16

    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    Believe it or not, I actually do have a copy of version 2.0.0.9, if you want it?

  7. #17

    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    HOLY BALLS if that's true I would LOVE YOU and I'm sure once it gets around to the rest of the HCE community they will too. You might want to make a new thread saying you've found a good, up to date, copy so you can bring it back from the verge of extinction.

    I have literally decompiled the older version to try and get it to work and have tracked down hizlo's AIM account (one of the creators) to try and ask him for a copy but he hasn't been on in months. I hope you're not just trolling. I will decompile it to check.

  8. #18

    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    The thread is made! lol. I've had it for a while... I used to be really big on halo 1 xbox modding. It does say Arsenic 2.0.0.9 when I go to the "about" dialog. And I have used it a lot, I hope it's what you're looking for.

  9. #19

    Re: I FIXED "ARSENIC", The XBox Halo Map Tool

    I'l locking this thread now and redirecting to your thread.

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