Okay, I took your advice and uploaded it there, might take a while for it to show up I guess.
By the way, please make sure you contact me if you find anything new with Arsenic! It would be a big help because I may try to bring my old project back to life, seeing as I have way more time on my hands now, and know a bit more. (The more I find out about Arsenic, I may try to put together a sort of user manual or instruction guide for specific tasks, since it isn't really well documented.) Plus if anyone out there knows a bit about HUDs that can help me, that'd be great too! Thanks!
Hi I was beta testing this program for alog time before it was relesed back in 2004 when alot of other talented members where making thare halo ce to xbox halo 1 conversion mappacks. and i was working o na project. i did sucsessfuy get 3 custom bsp's of mine in game. but could never figure out how and why lightmaps always got corupted apon conversion was this ever figured out? if so id live to know, as i actuly had a hge project i nthe works of totaly new version of halo 1 multiplayer. witch is actuly working but i just need the info on how to remake the lightmaps or convert them corectly? can anyone help?
Hi everyone, I was a beta tester for Arsenic (IIRC, my name is even in the credits for nagging CLuis about features) but none the less I used this program a LOT way back when. I still stay in touch with HIZLO & CLuis over social media but as you can imagine, both of them have moved on to bigger and better things. I've converted easily over 150 maps, and I say this because I made a "Halo MPX" custom for my LAN parties that were 10 Halo 1 Games, menus redone, everything with clear cache functions in .xml files, and all that other boring stuff. Long story short, I've converted, i've retextured, and I have suggestions for you. Right before the end, I was trying to get CLuis to create a custom database with all confirmed Xbox tags, I have quite a large one on an old computer. What does this do? Say I convert the X-wing vehicle, I upload the folder with all files, you drag and drop into Arsenic directory, and BOOM, under vehicles, drag that xwing.vehicle on screen (and change the globals file of course). I actually have a fond memory of spawning 50+ of these because they explode like a nuke after damage and freezing my xbox. If you convert a tag, such as I have the Bulldog and many many other vehicles, even bipeds (thanks to Kibito87 IIRC), then SAVE it , back it up, start makign a directory, its easy to send tags. Formal properly made vehicles will have all files in teh vehicle folder, however, some might need a new effect, those are more difficult to convert. Regardless, NOT EVERYTHING WORKS. Your worst enemy is a custom sky. If you convert a map that freezes upon load, change the sky with the BloodGulch sky, start eliminating possiblities, always start with no custom weapons, and no custom vehicles. I've made over 15 maps myself using 3DSmax and never had ANY problem unless custom weapon, vehicle, biped, etc was present. They get tough. I don't have much experience fixing them, the most I do is if it's a custom effect, I ponit it towards a halo standard one and move about my day. Blumoon and I are in contact between social media, my steam account is nintendo9713, so if you think I can help, feel free to add me, if you have a request for files, just ask, I feel like I'm sitting on just about everything related to H1, possibly H2. The only thing I will not upload is the 9GB Halo Mappack I made myself. Maybe one day, but that was painful menu editing, xml config'ing, and other stuff I don't feel like fixing at this point in my life.
tl;dr experienced user, happy to help where I can.
ive converted some maps over but im having a problem some maps if not almost all but 3 give an error saying tag not found what does that mean and how do i fix that?
i have halo ce installed and moved my halo 1 xbox maps over what else do i need and how do i set it up help would be much appreciated
btw love this program despite the errors but hopefully someone can help me set it up at least
Hi dominater01,
For setting up the process, this will take some memory priming for me. You set up a folder of your Halo Xbox maps, and you import tags. There were a LOT of bugs throughout the various versions of Arsenic, I have a 709,081 KB .zip of "perfect tags" that took a few versions to get, but yours may vary. Regardless, you have to break those HCE default maps into tags. THEN you can start importing custom HCE maps. Forwarning, things get MESSY quick if you import maps with a ton of random tags. I actually have 6 different arsenic setups, the most notable one being a "Testing" where I have constant reverts to make sure the map isn't loaded with random obscure tags.
Another quick question (the hardest part), you need the CACHE of the halo xbox maps, I can't go into that detail right now, but thats 13 maps at 48KB and the campaign maps even larger, and you need all the tags. Looking back at my stuff, I have a LOT of extra stuff :| so its hard to comprehend where I was 6 or 7 years ago. The maps have to be uncompressed though. CLuis's HHTv.5 could decompress maps which I believe he stated 'should' work, but we both used cache of the maps.
well i have every tag except the cache maps idk how to get them tho but hopefully i dont need them to do conversions of some maps
edit: i think i need those cache maps cuz im still missing some tags is those cache maps those under z drive cache001.map 002 etc?
what i got
xbox halo ce
campaign maps
multiplayer maps
halo ce pc
multiplayer maps
these are the errors i keep seeing when trying to convert
rocketlauncher/reload.sound
flamethrower/burnout.sound
flamethrower/impact.sound
flamthrower/empty.sound
melee/fuelrod_impact.sound
weapon_anims/plasma_cannon_overheat.sound
weapon_anims/fuelrod_melee.sound
plasma_canon/plasma_cannon_explosions.sound
plasma_canon/overheat.sound
if you or anybody could upload those tags for me that would be awesome
Last edited by dominater01; April 5th, 2013 at 02:59 PM.
Yes sir (or ma'am). Cache maps 3 4 and 5 should be the MP ones (they are like 48 MB or something, smaller than 1 & 2) and you have to open them in HMT, HHT something to see which they are, rename them accordingly, and have all 23 maps (24 with UI?) when extracting tags.
Edit: as of note (THIS IS MY UNDERSTANDING), you pull all those Xbox tags from the maps. That way, when you import a custom map, if theres a tag with the same name, it's already there. What does that mean? I believe you could import a map without any tags and it will try to convert ALL those tags which will be very prone to error. It doesn't want to reinvent the wheel, hence the database idea.
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