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Thread: Animations in UIs

  1. #31
    Movie Maker Siliconmaster's Avatar
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    Re: Animations in UIs

    So to be clear the current fix allows scenery or devices to animate, but not vehicles and AI?
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  2. #32
    Kid in the Hall Kornman00's Avatar
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    Re: Animations in UIs

    It allows any game object to perform whatever behavior it can do when it's 'active' (eg, animate). There are no plans to support effects or AI which need to be in a player's PVS before they're marked active.
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  3. #33
    Movie Maker Siliconmaster's Avatar
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    Re: Animations in UIs

    Ah, I see. Cool.
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  4. #34

    Re: Animations in UIs

    So was this included in OS 3.1 and if so how can I use it to make a new mainmenu.map? or I should ask how do I set the flag.
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  5. #35
    Kid in the Hall Kornman00's Avatar
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    Re: Animations in UIs

    I'm pretty sure you should be using the object_pvs_* script functions (which are stock). However, there's a project_yellow flag called "game updates ignore player pvs" which only works in mainmenu scenarios, and disables the object code which activate/deactivates objects in/out of the player's pvs
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