So, yeah I'm revisiting this after finding scripted plugins and I wound up with some huge issues since I haven't mathed in so long. But yeah, once I sat down with napkins and a pen I removed everything that was unnecessary and found the problem (maxscript working in meters while Max units set to centimeters). It's cut down in features, such as picking your own axis and such, but works as intended.
I don't know when/if I'll get around to implementing things like picking an axis or using the gizmo to set polar origin. It does pretty much everything I need in terms of getting geometry to the form I need for export to engine right now.
Anyways, since you didn't really seem to get what I was aiming for, he's the modifier applied to blood gulch and the radius adjusted where the bounding box's min/max bounds roughly meet.
It hurts, and rightly so. When starting on my game, I initially wanted a relatively small radius on these things, but it's so damn disorienting at most times. A radius of about 100 meters is what I'd consider the bare minimum for reducing disorientation (unless you're mostly surrounded by interior geometry and only able to see a limited portion of the wrap-around). When pretty much entirely outside, things start to seem more normal when you push beyond a 150 meter radius. Here's a simple video illustrating it.
http://modreality.net/herpderpl.flv -- youtube kinda butchered it since it was already compressed.
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