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Thread: SAPP

  1. #521
    Senior Member sanni's Avatar
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    Re: SAPP

    Feature suggestions(just some random ideas, most likely nothing new):

    - /teamup
    SAPP sorts teams based on tag

    - /concede
    If all the players from one team /concede they forfeit the map.

    Both commands should be only available when in scrim mode ofc.

  2. #522
    suum cuique sehe's Avatar
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    Re: SAPP

    I'm back, I was working on Anticheat then exams attacked, and also was more interested playing PlanetSide2, which looks to be a very promising game.
    I cba making remote console as 95% of the admins would just use it to kick some1 when there is no more spot left in the server.

    Now as I have some tome before the finals I eliminated some memory leaks at unload and one with object spawning. (thx to Visual Leak Detector)

    I'll add this teamup thing as I always wanted it but in the end got forgotten.
    Also, could you explain this concede thing as my native language is not english and even whit google translate i still don't get wtf you mean. :/

    Expect 7.1 around the end of this week.

  3. #523

    Re: SAPP

    CONCEDE : admit that something is true or valid after first denying or resisting it.

    If u really are from Hungary then here
    CONCEDE :Elismerem, hogy valami igaz vagy érvényes, miután előbb tagadják, vagy ellenállunk neki.



  4. #524
    suum cuique sehe's Avatar
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    Re: SAPP

    Still makes no sense lol, what would it do ingame as a command???

  5. #525
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    Re: SAPP

    I think he is suggesting a forfeit command

  6. #526
    Senior Member sanni's Avatar
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    Re: SAPP

    Concede means surrender or yield. So basicly if the opponent has total map control and your team is already about to rage quit anyway you can start a vote to give up. So instead of wasting 10 minutes on a boring game you can go on with the next map. It's like /skip but limited to the losing team in scrims.
    Now that I am thinking about it a second time it's probably not worth the effort to code something like this. Probably will get abused anyway.

    There is one more thing, not sure if it's a bug or I'm just doing it wrong:
    If I do:
    Code:
    sv_mapcycle_timeout 0

    in the init.txt then players get disconnected when the map is supposed to change. It happens while everyone sees the
    post carnage report.
    At least with the gameservers.com UK server I setup right now.





  7. #527
    suum cuique sehe's Avatar
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    Re: SAPP

    Yes, that's how halo works, minimum is 1, otherwise it's like you executed the sv_end_game command and server goes idle.

  8. #528
    suum cuique sehe's Avatar
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    Re: SAPP

    Anyways, teamup command is done, it's much more complex to code as it seems for the 1st time if u want it to be a bit more "intelligent".

  9. #529
    Senior Member sanni's Avatar
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    Re: SAPP

    Suggestion to improve vehicle spawn system:


    Code:
    spawn <type> <name> <x> <y> <z> <team>
    Examples:
    Code:
    spawn vehi "vehicles\banshee\banshee_mp" 4 5 8 red
    Will spawn a banshee that after the vehicle wasn't used for whatever the respawn time of the gametype is will respawn at a red vehicle respawn point.

    Code:
    spawn vehi "vehicles\banshee\banshee_mp" 4 5 8 none
    Will spawn a banshee that after the vehicle wasn't used for whatever the respawn time of the gametype is won't respawn at all, instead it just gets deleted.

    Code:
    spawn vehi "vehicles\banshee\banshee_mp" 4 5 8 coord
    Will spawn a banshee that after the vehicle wasn't used for whatever the respawn time of the gametype is will respawn at the coordinates it was spawned into the level in the first place. So in this case it will respawn at 4 5 8 instead of one of the vehicle respawns on the map.

  10. #530
    suum cuique sehe's Avatar
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    Re: SAPP

    Yes, I was too lazy implementing a proper respawning system, maybe once. Anyways, 7.1 is out, you can download it from the site, servers will be auto-updated tomorrow when they are empty.

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