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Thread: The Silent Cartographer: Evolved

  1. #31
    Venez voir maman. Tnnaas's Avatar
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    Re: The Silent Cartographer: Evolved



    rip
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  2. #32
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: The Silent Cartographer: Evolved

    That's actually next level.
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  3. #33
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    Re: The Silent Cartographer: Evolved

    Hey! I finished the level 2 days ago. It was fantastic. Tons of fun! Great work and congrats on the release!

    Found myself taking every opportunity to see what new features you guys put in. E.g: I would elect to board the enemy vehicles instead of driving the warthog through and have the gunner coilgun them to death. I guess that is what I was most impressed by: the new boarding feature. One of my favorite implementations for Halo 2 and onward was vehicle boarding so to see it for the first time in CE was really cool. Great animating! Also, that new ghost is a massacre! Died about 6 times before I successfully got close enough to board one. Great way to make it so that we can't just easily hijack the enemy.

    Aside from that, I love the level as a whole. Shading, lighting and texturing are beautiful; really love it when I see lots of effort put into the skybox and environment for custom levels (down to the grass and cliffside rock textures). Love that Battle Rifle and Assault Rifle and their custom sounds.

    Was a real pleasure seeing years of hard work finally in motion. 10/10!
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  4. #34
    Senior Member PopeAK49's Avatar
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    Re: The Silent Cartographer: Evolved

    The Silent Pornographer.
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  5. #35
    :O
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    Re: The Silent Cartographer: Evolved

    Been busy taking a look at the old forums I used to go

    Log on h2vista

    See new Halo PC Patch, wtf ?

    See open sauce, wtf ?

    See CMT still kicking around ?


    As I saw the weapon menu, before the intro, I was like "Wow nice feature !", and then I saw the Pelicans, the Bump-Mapping on them ( such a illusion back in the days I left), the the blur as the camera velocity change...

    And then the war started. I had hard times believing that you would make my work station struggle with such and old game. I saw the elites, I saw the weapons, I saw the multiple melee animations. It was amazing, you made me literally go wow in front of my screen.

    And not only it looks nice, but it's so intense, the gameplay, the weapons, the different paths...

    It felt exactly like the first time I played Halo Trial,
    It felt exactly like 10 years ago,
    It felt like 100% Real Halo made in USA,

    I will for sure play SPV3.

    Thank you. I wish you all the best for what ever you will do.
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  6. #36
    Movie Maker Siliconmaster's Avatar
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    Re: The Silent Cartographer: Evolved

    Just checked this thread again for the first time in a while. Glad you all enjoy the level! We're putting together some behind the scenes articles that should be out at some point.

    Keep in mind that the Evolved team and the Spv3 team are completely separate. When a50 came out in 2012 it was essentially led by the Evolved team, but Masterz decided to start a "B-team" to continue "classic" CMT style maps with added guns and some texture changes; nothing as ambitious as TSC:E. Now that TSC:E is over our Evolved team is moving on from HCE. Therefore, don't expect the same level of new stuff from the (in theory) upcoming Spv3 maps.
    Last edited by Siliconmaster; May 20th, 2015 at 04:33 PM.
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  7. #37
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    Re: The Silent Cartographer: Evolved

    Quote Originally Posted by Siliconmaster View Post
    Now that TSC:E is over our Evolved team is moving on from HCE. Therefore, don't expect the same level of new stuff from the (in theory) upcoming Spv3 maps.
    D: I was hoping to see a AotCR: Evolved.
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  8. #38
    Movie Maker Siliconmaster's Avatar
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    Re: The Silent Cartographer: Evolved

    Quote Originally Posted by Amit View Post
    D: I was hoping to see a AotCR: Evolved.
    Sorry, it took us 3 years of nearly full time work to do TSC:E. Lag, Iffy, Bob and I are far too worn out to dive into another large project, let alone another Halo map. We actually considered AotCR as an option when we were planning the new project, but we decided that TSC was a better target for that we wanted to accomplish. Plus all those repetitive rooms in b40 would have meant either leaving them repetitive or redoing an an absurd number of custom rooms.
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  9. #39
    Member Spartan314's Avatar
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    Re: The Silent Cartographer: Evolved

    Does this mean that there will be no more SPV3:E maps produced?
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  10. #40
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    Re: The Silent Cartographer: Evolved

    As he said in his previous post, SPv3 is completely separate from Evolved. They are two entirely different tag sets. SPv3 maps are not nearly as impressive as the Evolved stuff, but you are more likely to see SPv3 content in the future since it won't be as much of an overhaul as The Evolved version of The Silent Cartographer was. SPv3 maps are in testing at the moment, if that helps answer your question.
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