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Thread: WIP Gridiron

  1. #121
    Venez voir maman. Tnnaas's Avatar
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    Re: WIP Gridiron

    When can I play this on Freelancer's custom maps server?
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  2. #122
    Senior Member PopeAK49's Avatar
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    Re: WIP Gridiron

    Quote Originally Posted by stunt_man View Post
    10k map pack
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  3. #123
    Senior Member stunt_man's Avatar
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    Re: WIP Gridiron

    Quote Originally Posted by PopeAK49 View Post
    10k map pack


    beta test when
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  4. #124
    Rocket jump! Lateksi's Avatar
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    Re: WIP Gridiron

    I want to be in beta too!
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  5. #125
    Venez voir maman. Tnnaas's Avatar
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    Re: WIP Gridiron

    Quote Originally Posted by PopeAK49 View Post
    This is more like the maps Halo needs. Actual game assets and textures being put in original environments AND keeping to that classic arena Halo I like. No modified campaign levels or dumb, AI-strewn cube worlds. 10/10 actually genuinely looking forward to release.
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  6. #126
    Senior Member stunt_man's Avatar
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    Re: WIP Gridiron

    Quote Originally Posted by Tnnaas View Post
    This is more like the maps Halo needs. Actual game assets and textures being put in original environments AND keeping to that classic arena Halo I like. No modified campaign levels or dumb, AI-strewn cube worlds. 10/10 actually genuinely looking forward to release.
    .
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  7. #127
    Rocket jump! Lateksi's Avatar
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    Re: WIP Gridiron

    What's the poly count on Gridiron beta? It's funny cause it looks fairly simple yet it hits my performance worse than Yoyorast Island V2. Waiting for the final version of the map.

    BTW awesome work on your 10K map pack! Tnnaas said it better.
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  8. #128
    Senior Member stunt_man's Avatar
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    Re: WIP Gridiron

    The issue likely isn't the total polycount of the map, but rather how it is distributed among the portals (not to mention lens flares and particle effects like sparks and smoke). It's an interesting point because a lot of content creators are unable to test performance correctly due to their machines being powerful enough to pull 100+ fps on maps with even the highest polycounts/most visual effects.

    I once built a test machine with an old Radeon 9600XT 512MB in order to test performance consistency throughout maps I was working on - Halo ran between 25 and 35 fps on stock maps, which is what I was going for. Unfortunately the processor is fried now and it's pretty much useless.
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  9. #129
    Senior Member Rentafence's Avatar
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    Re: WIP Gridiron

    Hey asshole are you still working on this
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  10. #130
    Сука Блять ~ZMT~Trace's Avatar
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    Re: WIP Gridiron

    he said it would be done in around a week DONT RUSH HIM
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