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Thread: Grenades.

  1. #1
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Grenades.

    Hey guys... just wondering if it's possible in CE to make the player have to equip grenades before throwing them, and/or use this way to have 3 different varieties of grenade? I also need a good tagger to help me out with a few things...

    • Frag grenade - add chain-spawned pistol and/or shotgun shots to simulate shrapnel
    • Smoke grenade - self-explanitory
    • Phosphorous grenade - nasty little bastards, go off with a big white flash and set anyone unfortunate enough to be nearby alight.
    Also still need some help with the MG-57 tags...
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  2. #2
    Entity Zero PlasbianX's Avatar
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    Re: Grenades.

    Yea its possible. First, use a gun as your grenades. Setup the fireing animations to look like hes throwing them. You cant be holding a gun while doing this. And each gun would be a different grenade type. And youcan set weapon tags to not go by that 2 weapon rule.
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  3. #3
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Grenades.

    Awesome. Anyone feel like helping with the tagging for me and FD04's project, then? I can sort of tag weapons, that's about it...
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  4. #4
    User 27 Excal's Avatar
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    Re: Grenades.

    Why would you want to simulate shrapnel? Blast radius works just as good... and in real life, you'd never actually see the shrapnel until its in your leg or some shit...
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  5. #5
    MAW~ Spart ImSpartacus's Avatar
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    Re: Grenades.

    yeah, u would make the three kinds of nades just like weapons, where they can be picked up and drops, but take a whole wepoan slot. U could also make them max out at one nade so u would be carrying only one nade at a time (or 2 if u used both wep slots), and strengh would have to be changed accordingly.
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  6. #6

    Re: Grenades.

    The problem with smoke nades is that most people will just turn off particles(or w/e the setting is called) and then the smoke will not show up on their screen, giving them an advantage over everyone else.
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  7. #7

    Re: Grenades.

    Quote Originally Posted by Excal View Post
    Why would you want to simulate shrapnel? Blast radius works just as good... and in real life, you'd never actually see the shrapnel until its in your leg or some shit...
    Yeah, I think this would be a better idea. Simulating every little piece of shrapnel would probably take a lot of resources, too...
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  8. #8
    Senior Member Nic's Avatar
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    Re: Grenades.

    It sounds like a good idea.


    Is it even possible to do a flash effect for the phosphorous nades? If so, how long were you planning on having it last, and how would you make it so it doesn't flash everyone in the map?
    Yes it is. Le_Loup did a PC mod (not released yet) that has nades that do a flashing light effect like a flashbang.
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  9. #9

    Re: Grenades.

    Yar, remember when I did the flashbang and the smoke nades?
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  10. #10

    Re: Grenades.

    and teh lag made one...and i made one...and l33t...flashes are very easy...
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