haw haw......NOT. fail.
All of the maps, objects, etc for Halo are built in Max.
That said, if you check the help file there's a section called ".ass File Specification". This is a detailed rundown of the structure of an .ass file, which is the intermediate format any Halo 2 map starts out in. The intent here is to help any third parties who want to create exporters for Blender, Lightwave, Modo, Maya, or what have you.
The hope was that this would significantly streamline any community efforts in that direction, by not requiring reverse-engineering on their part to work out the file format.
Is it even possible to figure out H2 JMS/JMA? We don't have any examples and we can't create them. We don't have much to go on at all.
It's scary to think that someone might have to go to the trouble of making a tag compiler from scratch with open file format support to accomplish what we want to accomplish in Halo 2. I guess that's what Prometheus is, but we can't exactly count on that being released soon enough.
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