I am curious what the framerates are in Singleplayer compared to Multiplayer? I would expect Multiplayer to have higher framerates, but I have seen exceptions.
Actually, you are wrong. The engine is great for what it was designed for - the Xbox. From the planning phases, the engine behind the Halo games was meant for the Xbox (that is, after the purchase of Bungie by Microsoft in 2000); all design decisions and platform targeting centered around one unchanging piece of hardware.
The design for a console engine is pretty different than a PC engine, as a PC engine has to be designed to support millions of hardware configurations (a "floating" hardware platform, if you will), multiple resolutions, multiple operating systems, etc. Refactoring an engine designed for a fixed platform (the Xbox) will never produce an engine that will be as good as it could have been, had it been designed for a floating platform.
To make the engine that powers Halo 2 PC on-par with the Half-Life 2 and Doom 3 engines (which were most certainly designed for the floating PC platform), Hired Gun would have had to redesign a lot of the engine from the ground up. They would have practically put in the engineering effort required to make a new game and reused the art resources (though the art would have also needed tweaking, too). In short, it wasn't work it to make the engine better than the one you're playing Halo 2 PC on right now.
Nick
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