You've been on that haven't you? =S
Omg... On the first page... Someone said 'reflection'
EEEK
Halo, Halo 2, and in the beta, Halo 3 have NO REAL-TIME REFLECTIONS on their water. Wish they did, would love to see it, probably will happen in the final release of H3, but it has not yet happened in Halo 2 (or 3). Real-time refractions, due to their ease-of-use were introduced in Halo 2, and continued into Halo 3 (along with the addition of water physics) but thus far no Halo game has had reflecting water - only cube maps.
Tis unfortunate.
There are sooo many games that would have been better with RTR water... Not to mention any names *cough*GoW*cough*
Amazed about that last comment? It's true! The water in GoW is not RTR! Blew my mind when I found out.
And that, my friends, enemies, and acquaintances is my rant of the night!
May your plans for water be fulfilled!
I added water to my map. It didn't appear, so I compiled it again. And while I was doing the lighting...
So I assume it creates one automatically. An HDR reflection of the environment around the water to add to the water as a cubemap to reflect the environment realistically without using dynamic mirroring, that is.
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