Shader work update! yay!
The lighting is going to be completely changed into something crazy and dramatic. Once the lightmaps are done, beta 2!
Update:
All I've played on is a hallway with a hole that has 2 ladders you can go up, and a hole you have to crouch and jump to get through. Even for a beta, not much of a release. I'd suggest adding a layout or something. And, since there is actually nothing that is even remotely close to having any gameplay at all, I don't see how you could have fun on slayer, unless of course your idea of fun is rockets or no shields shotguns with 16 players. You could have atleast added some cover, bleh.
Last edited by Trinx; June 14th, 2007 at 08:47 AM.
Lol, I use the boxes to block that one entrance to the top . If you could get a gravity lift or something that will get the player up there faster then the ladder then that would be better then someone camping and keeping other players from going up.
Last edited by Skyline; June 14th, 2007 at 07:07 PM.
Cool stuff man! looking good so far.
I really dig your lighting fx, with that spectrum.
The Zanzibar lights are always fun to bash around.
I think thats the first ladder for H2.
One thing i didn't like much... the hazard strip on the ceiling edge. It just seems out of place. Normally you'd see those on the floors and walls, but on the ceiling it just doesn't make sense. Just a thought.
keep it up man. I've always enjoyed your work, you've got your own style.
Thanks for asking. Maybe some sort of metal plating with screw holes and scratches. Or maybe some bronze or copper plating with a nice metallic shine. Dunno really... i don't want to step on your "creative shoes" so to speak. I dig the tan texture on the walls. maybe you could incorporate that design into the molding as well. I was also thinking you could possibly re-work the lighting to run along the top edge of the walls instead of the ceiling.
Just kickin' around some ideas!
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