Rhetorical answer?
So how about this guys.
Instead of bitching that they didn't include all of the tags and materials referenced in the tutorials, someone make a list of what's missing and post it here for them (the H2V devs that browse this forum) to see. They can then try to obtain the missing materials and see if they are authorized to release them in the form of a patch or downloadable archive.
It will not be all the tags from the game, but it will at least resolve the current issue of not having tags and materials referenced by the tutorials and documentation.
Nick
Bitmap and shader tags that were used especially in multiplayer levels would be fantastic. It's one of the newer things (new shader system) so we're not used to it, and we don't have that many examples to model our custom shaders off of. Thus, custom maps won't look as good for a while. Also sky tags would be great because custom ones would be really hard to make.
Assuming there will never be support of the rest due to Window Live, I'd have to suggest everything that wouldn't interfere with achievements. Pre-existing multiplayer bsps, such as lockout and etc., recursive scenery tags, recursive fusion cores*, and anything else that's doest fall recursively under a weapon or biped. You did call it a map editor, so why not give it the ability to actually edit maps?
Last edited by Timo; June 18th, 2007 at 11:10 PM. Reason: exploding things. :p
I'd like to have more backgound sounds and skies to choose from. I think we'd all love to have some example shaders as well. Scenery would also be wonderful to have more of a choice in; I really would like to get the covenant stationary shields. The fact that you posted asking what we would want in terms of tag means alot to the community. We've felt a bit abandoned, and a developer making even the slightest recognition of our problem, let alone offering to solve it, gives us a real boost in morale.
Also rofl@connie.
Last edited by teh lag; June 19th, 2007 at 11:30 AM.
I do not own the game, but I have seen the tagset and H2ME in action.
We really don't have enough tags or capabilities to make an endless supply of customized Halo 2 maps. While I understand that weapon, vehicle, or biped creation/editing is locked due to the LIVE achievements system, I really think that stunting the ability to make custom scenery, crates, and other objects like gravity lifts hurts map creation. It will only be a matter of time before all of the content provided will be used in every way possible.
Also, if locking out any means of creating a render_model, collision_model, or physics_model was done to further hinder the eventual ability of creating gameplay-altering content, then all that does is the equivalent of throwing a garbage can down behind you to block an axe murderer who is chasing you; it'll slow him down, sure, but if he's really dedicated, it won't do enough to stop him. There are already people in this community who are researching the structure of render_model tags to make exporters, and while I can't say this for sure, there very well may be people hacking Guerilla.
So, in cliffnotes: MOAR SCENERY PLZ
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