Lol! Yes, I know, I learned this the hard way. See my map "mystic" for halo CE on certain ATI video cards. The massive 4096 x 2048 skybox bitmap I used was uncompressed and I foolishly set it to use no mitmaps, so yeah, random problems!
Anyways, I'm not really interested in compiling bitmaps that large, I'm actually trying to compile multiple bitmaps into a single bitmap tag for use such as in lightmaps. Each individual bitmap on the blue sheet is less than 2048 x 2048, but it seems as if h2tool reads the size of the original bitmap to restrict it's size, not the actual size of the final processed bitmap(s) in the tag. So if I wanted to make a 2048 x 2048 sized bitmap with a blue boarder around it that will be clipped off by h2tool, it will reject the file even though it's at legal size.
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