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Thread: custom scenery

  1. #1
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    custom scenery

    i watched a tutorial on how to make custom scenery (a lift) but u cant make scenery tags in guerilla that i cud c. is custom scenery in h2vista possible? and if so wat format do u export the model and wat do u call the frames (in tutorial they were frame and frame_lift, but since u cant use that name idk...)
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  2. #2
    Senior Member teh lag's Avatar
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    Re: custom scenery

    Custom scenery is impossible until

    A. Release of Guerilla unlocked to allow for editing of model tags
    B. Release of a model importing tool.

    Until then, the closest you can come is making your scenery Instance bsp. (Read the helpfile to learn aobut that.)
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  3. #3
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    Re: custom scenery

    in instanced geometry do u need a second frame for the lift? or how does that part work
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  4. #4
    Senior Member teh lag's Avatar
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    Re: custom scenery

    ...lift...? You've got me confused there.


    You just link the geometry to b_levelroot and add the instance geometry prefixes.

    Also, your posts are kinda hard to read; could you maybe clean up your spelling/punctuation/capitalization?
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  5. #5
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    Re: custom scenery

    Srry to bother u, but does any of the instanced geometry have to be attached to the level or b_levelroot in any way?
    __________________________________________________ ___________

    | |
    | |
    | |
    | |
    | |
    |-[--lift--]
    | |
    | | <- thing lift follows (track)

    lol its a crappy diagram, but thats basically wat i was trying to do...

    wat prefixes wud i put on those (track and lift)

    and do u i need to do an animation with the keys?
    and do i need
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  6. #6
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: custom scenery

    makes me cry


    Code:
    tool model scenarios\object\base
    
    #ERROR the maker of the editing kit removed this feature
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  7. #7
    Senior Member teh lag's Avatar
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    Re: custom scenery

    Quote Originally Posted by spookers622 View Post
    Srry to bother u, but does any of the instanced geometry have to be attached to the level or b_levelroot in any way?
    Yes. It must be directly linked, with no other frames/nodes.


    wat prefixes wud i put on those (track and lift)
    Most likely just a % to signify that it's instance geometry. Look in that section of the helpfie (instance geometry) for a complete list of symbols and what they do.

    and do u i need to do an animation with the keys?
    You cannot have animated instance bsp. You CAN make materials with a conveyor property (like in Elongation,) but I'm not 100% as to how that's set up. Look in the Materials Overview of the helpfile to find out how to do that.


    and do i need
    ?
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