Quote Originally Posted by spookers622 View Post
Srry to bother u, but does any of the instanced geometry have to be attached to the level or b_levelroot in any way?
Yes. It must be directly linked, with no other frames/nodes.


wat prefixes wud i put on those (track and lift)
Most likely just a % to signify that it's instance geometry. Look in that section of the helpfie (instance geometry) for a complete list of symbols and what they do.

and do u i need to do an animation with the keys?
You cannot have animated instance bsp. You CAN make materials with a conveyor property (like in Elongation,) but I'm not 100% as to how that's set up. Look in the Materials Overview of the helpfile to find out how to do that.


and do i need
?