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Thread: Water bitmaps

  1. #1
    Kid in the Hall Kornman00's Avatar
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    Water bitmaps

    I just finished sorting out the code to extract bitmaps properly and I need a list of the bitmaps and shaders that you guys need for water. If there is any other bitmap you feel is direly needed, go ahead in post it and I will see what I can do for you.

    Any other posts will be deleted.

    UPDATE:
    Water bitmaps
    heres a list of whats included:
    Code:
    7/1/2007 12:29:29 AM      scenarios\skies\solo\deltatemple\bitmaps\sky_underwater.bitmap
    7/1/2007 12:29:29 AM      scenarios\skies\solo\deltatemple\bitmaps\underwater_terrain.bitmap
    7/1/2007 12:29:29 AM      scenarios\skies\solo\deltatemple\bitmaps\underwater_ruins_midground.bitmap
    7/1/2007 12:29:29 AM      scenarios\skies\solo\deltatemple\bitmaps\underwater_ruins_foreground.bitmap
    7/1/2007 12:29:29 AM      scenarios\skies\solo\deltatemple\bitmaps\underwater_ruins_background.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\reflection_maps\water.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\water\water_mip.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\water\fresnel.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\solo\deltatemple\water_reflection_temple.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\solo\deltatemple\watermask_tunnel.bitmap
    7/1/2007 12:29:29 AM      effects\bitmaps\wip\ripple.bitmap
    7/1/2007 12:29:29 AM      effects\bitmaps\solids\water_spray.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\solo\deltatemple\ocean_shore.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\nature\water\seafoam.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\water\water.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\water\fresnel_moretrans2.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\reflection_maps\deltatemple_water2.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\solo\deltatemple\water_plane.bitmap
    7/1/2007 12:29:29 AM      scenarios\bitmaps\solo\deltatemple\underwater_floor_bump.bitmap
    7/1/2007 12:29:30 AM      scenarios\bitmaps\solo\deltatemple\underwater_floor.bitmap
    7/1/2007 12:29:30 AM      scenarios\bitmaps\solo\deltatemple\water_reflection_tunnel.bitmap
    7/1/2007 12:29:30 AM      scenarios\bitmaps\solo\deltatemple\waterfall.bitmap
    7/1/2007 12:29:30 AM      scenarios\bitmaps\solo\deltatemple\underwater_terrain.bitmap
    Last edited by Kornman00; June 30th, 2007 at 05:31 PM.
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  2. #2

    Re: Need a list

    Oh ok, give me a sec to find it.

    Edit: Ok, I think it might be in "tags\scenarios\bitmaps\water\water_mip" ; "tags\scenarios\bitmaps\water\fresnel" in the zanzibar.map file. The shader might be "tags\scenarios\shaders\multi\zanzibar\blending_fo r_infinite_water_plane".
    Last edited by Skyline; June 30th, 2007 at 09:30 AM.
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  3. #3
    Senior Member teh lag's Avatar
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    Re: Need a list

    I guess 'need' is pretty subjective...

    05b_deltatowers

    scenarios\shaders\solo\deltatemple\water_ocean (for large background water)

    scenarios\shaders\solo\deltatemple\ocean_shore (for waves)

    scenarios\shaders\solo\deltatemple\tunnel_water (for refractive water)


    bitmaps:
    scenarios\bitmaps\water\water_mip
    scenarios\bitmaps\water\fresnel
    scenarios\bitmaps\solo\deltatemple\watermask_tunne l (provides an example of a mask bitmap)
    scenarios\bitmaps\nature\water\seafoam (used by waves shader)
    scenarios\bitmaps\solo\deltatemple\ocean_shore (provides an example of a base bitmap for waves)
    scenarios\bitmaps\solo\deltatemple\water_plane (example of a base bitmap for the large ocean)
    scenarios\bitmaps\water\water_deltatemple (used by ocean shader)
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  4. #4
    Senior Member Snaver's Avatar
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    Re: Need a list

    scenarios\shaders\solo\deltatemple\waterfall
    scenarios\shaders\multi\halo\coagulation\coag_wate r_pool
    scenarios\shaders\multi\deltatap\sanc_waterfall
    scenarios\shaders\multi\deltatap\water_deltatap
    scenarios\shaders\multi\deltatap\water_refective_d eltatap
    scenarios\shaders\multi\waterworks\waterworks_wate r_pool
    scenarios\shaders\multi\zanzibar\water_static
    scenarios\shaders\multi\zanzibar\zanzibar_waves

    Ahem
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  5. #5
    Kid in the Hall Kornman00's Avatar
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    Re: Need a list

    Got some delta halo stuff for youse
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  6. #6
    Senior Member Lightning's Avatar
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    Re: Water bitmaps

    <3 Deltahalo stuff.

    (Now for the skybox and shaders, for a certain map... D: )

    Edit: scenarios\bitmaps\reflection_maps\water.bitmap: lol b30
    Last edited by Lightning; June 30th, 2007 at 08:28 PM.
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  7. #7
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Water bitmaps

    this wont do me anygood unless you have some shaders to
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  8. #8
    Senior Member et_cg's Avatar
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    Re: Water bitmaps

    Quote Originally Posted by EP_Killa View Post
    this wont do me anygood unless you have some shaders to

    He already has attempted coverage on the shader part. I haven't tried it, but I hear there are some problems with the shaders he extracted.

    You could probably try them anyways. Just look for his other post. I think it's on the second thread page.
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  9. #9

    Re: Water bitmaps

    I searched through the tags we were given and we only have one cliff texture.

    burial_mounds.map:

    "scenarios\bitmaps\multi\burial_mounds\cliff_color "
    "scenarios\bitmaps\multi\burial_mounds\cliff_b ump"

    "scenarios\shaders\multi\burial_mounds\cliff_color "
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