Re: Some Quick Questions...
Quote:
08.23.07 23:04:02 EXCEPTION_ACCESS_VIOLATION
Uhh, administrator rights mb?
Re: Some Quick Questions...
It's my personal computer, I have them.
Also, I can open every scenario except the first 3 with no problems.
Re: Some Quick Questions...
Quote:
Originally Posted by
Jay2645
<questions>
1. I'm not sure what would be wrong with the first 3 scenarios, there's not much only they have and no others. The first thing I can think of is music... they all play the haloperc/haloperc_alt music at some point. Though unlikely, I'd still go through all of thier music tags. I'd also open some of heir referenced tags that are level-specific to see if anything is wrong there.
2. By this do you mean you opened up the scenario itsself and gvae it a new sound_looping, or changed references in the existing b30_01.sound_looping? If you replaced in the scenario, you must make all music changes in the sound_looping tags in the level's /music folder. If you did change the sound looping tag itsself and the music won't play, I suggest you check iyts compiling and tag settins with those of existing music sound tags.
Re: Some Quick Questions...
Quote:
08.23.07 23:04:02 EXCEPTION_ACCESS_VIOLATION
I used to have this same problem for every single Bungie SP map except for B30, never fixed it:mad:
Re: Some Quick Questions...
Quote:
Originally Posted by
teh lag
1. I'm not sure what would be wrong with the first 3 scenarios, there's not much only they have and no others. The first thing I can think of is music... they all play the haloperc/haloperc_alt music at some point. Though unlikely, I'd still go through all of thier music tags. I'd also open some of heir referenced tags that are level-specific to see if anything is wrong there.
2. By this do you mean you opened up the scenario itsself and gvae it a new sound_looping, or changed references in the existing b30_01.sound_looping? If you replaced in the scenario, you must make all music changes in the sound_looping tags in the level's /music folder. If you did change the sound looping tag itsself and the music won't play, I suggest you check iyts compiling and tag settins with those of existing music sound tags.
1. Nope, that didn't solve anything.
2. I changed the references in the existing one, it should work, it matches the settings of other music tags.
Re: Some Quick Questions...
You can't change script references with guerilla; only via compiling new scripts.
You'll have to edit the original looping sounds.
Re: Some Quick Questions...
Yeah, I overwrote the existing ones, still a no go.
Re: Some Quick Questions...
Mind the double post, but I'm just going to replace it with the original.
Also, how did CMT fix the "Missing String" errors?
Re: Some Quick Questions...
If you mean weapon strings, you need to edit the unicode_string_lists using a string editor. Use this tool.