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Thread: Some Quick Questions...

  1. #1
    The Cake is a Lie. Jay2645's Avatar
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    Some Quick Questions...

    I've decided to begin work on a Campaign. Sapien has been hating me on and off, I don't even do anything and it hates me. Anyway, a couple videos:
    Beta 2 (18 Minutes 32 Seconds long):
    http://files.filefront.com/B30wmv/;8.../fileinfo.html
    Beta 3 (5 minutes 5 seconds long):
    http://files.filefront.com/B30+Beta+.../fileinfo.html
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Some bios of the enemies you will encounter in the campaign:

    Covenant:
    Special Ops Hunter:
    Normally sent on Search-and-destroy missions, these guys are walking tanks. With impenetrable black armor and the strongest Covenant Shielding systems, only the strongest Hunters can don these massive suits. On their arm is the strongest version of the Covenant fuel rod, the Anti-Aircraft "Scream" Fuel Rod Cannon. Despite it's name, this fuel rod doesn't home; instead, it is 10 times as powerful as a normal fuel rod blast, and the Hunters in the Special Ops Armor can track and lead with 97% accuracy, giving them the capability of bringing down aircraft in 1 or 2 hits.

    Assassin Hunter:
    Sent on missions where stealth is a must, these Hunters are silent as the grave, managing to make no noise whatsoever when they pass. They don white armor and the same active camouflage technology the Elites do. They are normally found with or near camouflaged Elites, so be on your toes.

    I also have a couple questions. I asked these over at the CMT section, didn't get too much help there, got most of my questions answered, but not all of them. I'm going to make this short and sweet. Here we go:
    1. How do you unlock the first few maps so I don't get that EXCEPTION: ACCESS_VIOLATION error in Sapien? I extracted the tags recursively, I don't want to have to redo all of the AI, and changing it to Multiplayer didn't help. This is the error:
    Code:
     08.23.07 23:03:35  sapien pc 01.00.00.0609 ----------------------------------------------
    08.23.07 23:03:35  reference function: _write_to_error_file
    08.23.07 23:03:35  reference address: 401b13
    08.23.07 23:03:35  Couldn't read map file './sapienbeta.map'
    08.23.07 23:03:36  CreateDevice succeeded with refresh rate = 0
    08.23.07 23:03:37  DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
    08.23.07 23:03:37  Increasing sound decompression buffer size to 1048576 bytes
    08.23.07 23:04:02  EAX: 0xFFFFFFFE
    08.23.07 23:04:02  EBX: 0x00000002
    08.23.07 23:04:02  ECX: 0x00A4E2F8
    08.23.07 23:04:02  EDX: 0x00000005
    08.23.07 23:04:02  EDI: 0x0AACB000
    08.23.07 23:04:02  ESI: 0x00000000
    08.23.07 23:04:02  EBP: 0x00A4E30C
    08.23.07 23:04:02  ESP: 0x0013F004
    08.23.07 23:04:02  EIP: 0x005AB968, 66 8B 04 3E ?????
    08.23.07 23:04:02  6F697461 ?????
    08.23.07 23:04:02  00000008 ?????
    08.23.07 23:04:02  EXCEPTION_ACCESS_VIOLATION
    2. I replaced my .sound_looping tag reference in Guerrilla from the remix of the Halo theme played on the Silent Cartographer to a .sound_looping tag of the MIJOLNIR mix, and it doesn't play. It plays fine on my testing Blood Gulch, but not on the Silent Cartographer. Why?
    3. How do you fix it so the Pelicans pick up and drop off in the right spots? My Warthog is delivered in the wrong spot, the insertion Pelicans are underwater (lol), and the extraction Pelican is 20 feet in the air.

    +rep to anyone who answers a question and gets it to work.
    Last edited by Jay2645; August 27th, 2007 at 06:42 PM.
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  2. #2
    Intellektueller Bastinka's Avatar
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    Re: Some Quick Questions...

    08.23.07 23:04:02 EXCEPTION_ACCESS_VIOLATION
    Uhh, administrator rights mb?
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  3. #3
    The Cake is a Lie. Jay2645's Avatar
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    Re: Some Quick Questions...

    It's my personal computer, I have them.
    Also, I can open every scenario except the first 3 with no problems.
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  4. #4
    Senior Member teh lag's Avatar
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    Re: Some Quick Questions...

    Quote Originally Posted by Jay2645 View Post
    <questions>

    1. I'm not sure what would be wrong with the first 3 scenarios, there's not much only they have and no others. The first thing I can think of is music... they all play the haloperc/haloperc_alt music at some point. Though unlikely, I'd still go through all of thier music tags. I'd also open some of heir referenced tags that are level-specific to see if anything is wrong there.


    2. By this do you mean you opened up the scenario itsself and gvae it a new sound_looping, or changed references in the existing b30_01.sound_looping? If you replaced in the scenario, you must make all music changes in the sound_looping tags in the level's /music folder. If you did change the sound looping tag itsself and the music won't play, I suggest you check iyts compiling and tag settins with those of existing music sound tags.
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  5. #5
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Some Quick Questions...

    08.23.07 23:04:02 EXCEPTION_ACCESS_VIOLATION
    I used to have this same problem for every single Bungie SP map except for B30, never fixed it
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  6. #6
    The Cake is a Lie. Jay2645's Avatar
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    Re: Some Quick Questions...

    Quote Originally Posted by teh lag View Post
    1. I'm not sure what would be wrong with the first 3 scenarios, there's not much only they have and no others. The first thing I can think of is music... they all play the haloperc/haloperc_alt music at some point. Though unlikely, I'd still go through all of thier music tags. I'd also open some of heir referenced tags that are level-specific to see if anything is wrong there.


    2. By this do you mean you opened up the scenario itsself and gvae it a new sound_looping, or changed references in the existing b30_01.sound_looping? If you replaced in the scenario, you must make all music changes in the sound_looping tags in the level's /music folder. If you did change the sound looping tag itsself and the music won't play, I suggest you check iyts compiling and tag settins with those of existing music sound tags.
    1. Nope, that didn't solve anything.
    2. I changed the references in the existing one, it should work, it matches the settings of other music tags.
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  7. #7

    Re: Some Quick Questions...

    You can't change script references with guerilla; only via compiling new scripts.

    You'll have to edit the original looping sounds.
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  8. #8
    The Cake is a Lie. Jay2645's Avatar
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    Re: Some Quick Questions...

    Yeah, I overwrote the existing ones, still a no go.
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  9. #9
    The Cake is a Lie. Jay2645's Avatar
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    Re: Some Quick Questions...

    Mind the double post, but I'm just going to replace it with the original.
    Also, how did CMT fix the "Missing String" errors?
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  10. #10
    Video Editor Gamerkd16's Avatar
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    Re: Some Quick Questions...

    If you mean weapon strings, you need to edit the unicode_string_lists using a string editor. Use this tool.
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