ok when i open my scen in sapien, and it starts to loadn and like when it gets to the end of step 1, it says its corupt. i was wondering if i did something wrong
http://i119.photobucket.com/albums/o...apienerror.jpg
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ok when i open my scen in sapien, and it starts to loadn and like when it gets to the end of step 1, it says its corupt. i was wondering if i did something wrong
http://i119.photobucket.com/albums/o...apienerror.jpg
When you do your level compiling in the Map Editor Launcher, you need to do do "Compile Only" then once that's done, "Light Only." Doing "Compile and Light" won't work and it'll give you that error.
ok thank you bro! :D
ok that only got me to part 2 script compiling, and as soon as it got to the end, the same error msg came up. you kno a way to fix that?
bump, srry
this is itQuote:
09.25.07 02:50:25.125 tool debug pc 11091.07.05.11.1104.main May 11 2007 11:07:03
================================================== ==========================================
Ώ ∞
09.25.07 02:50:25.125 Lightmap job started at 09.25.07 02:50:25.125
09.25.07 02:50:25.562 Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
09.25.07 02:50:25.625 - mem (used= 0.00MB, free= 874.32MB)
09.25.07 02:50:25.765 multiplayer/mainmenu map - loading dervish and chief animations, mp models
09.25.07 02:50:30.156 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
09.25.07 02:50:30.203 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
09.25.07 02:50:30.281 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
09.25.07 02:50:30.359 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
09.25.07 02:50:42.734 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_0.psh') error 0x00000002 'The system cannot find the file specified. '
09.25.07 02:50:42.844 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_1.psh') error 0x00000002 'The system cannot find the file specified. '
09.25.07 02:50:42.969 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_2.psh') error 0x00000002 'The system cannot find the file specified. '
09.25.07 02:50:43.047 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_3.psh') error 0x00000002 'The system cannot find the file specified. '
09.25.07 02:50:43.125 ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' failed to postprocess
09.25.07 02:50:43.265 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #0 (skipping validation)
09.25.07 02:50:43.344 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #1 (skipping validation)
09.25.07 02:50:43.437 ### ERROR shader 'objects\characters\masterchief\shaders\masterchie f_visor' references invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' (skipping validation)
09.25.07 02:50:43.531 TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterchie f_visor.shader'
09.25.07 02:50:43.734 TAG_LOAD: removing invalid tag objects\characters\masterchief\shaders\masterchief _visor
09.25.07 02:50:44.125 ### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazi ne' didn't have begin fade or max draw distances set and we couldn't build defaults
09.25.07 02:50:50.578 ### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\characters\elite\shaders\inset_lights' is opaque but was imported as transparent
09.25.07 02:50:51.703 ### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot find region 'hg_lights'
09.25.07 02:50:51.953 ### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render model and an animation graph
09.25.07 02:50:52.797 WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolve bitmap 'base_map'
09.25.07 02:50:53.953 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not resolve bitmap 'zero'
09.25.07 02:50:54.015 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not resolve bitmap 'zero'
09.25.07 02:50:54.359 ### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0 (implementation #0) has source extern - ignoring parameter name "scope"
09.25.07 02:50:55.297 ### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_pl asma_rifle' collision model region 'default' has no corresponding model region (will not be collideable)
09.25.07 02:50:55.672 ### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\re loading' particle system is invalid
09.25.07 02:50:55.922 ### WARNING effect 'effects\impact\explosion_small\brute_shot\detonat ion' part 'effects\impact\explosion_small\brute_shot\detonat ion' was not found
09.25.07 02:50:56.234 sound 'sound\weapons\energy_sword\sword_impact_character ' maximum gain is too large: 2.00dB, should be <= 0.0dB
09.25.07 02:50:56.359 sound 'sound\weapons\energy_sword\sword_impact_character ' gain bounds clamped to: [-2.00dB, 0.00dB]
09.25.07 02:50:58.109 sound 'sound\vehicles\scorpion\scorpion_projectile_up' maximum gain is too large: 3.00dB, should be <= 0.0dB
09.25.07 02:50:58.187 sound 'sound\vehicles\scorpion\scorpion_projectile_up' gain bounds clamped to: [-3.00dB, 0.00dB]
09.25.07 02:50:58.281 damage info postprocess: couldn't find a physics model constraint with name: hinge02
09.25.07 02:50:58.594 ### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
09.25.07 02:50:58.703 ### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_ini tial_damage' particle system is invalid
09.25.07 02:50:58.797 ### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle system is invalid
09.25.07 02:50:58.906 ### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_win g_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
09.25.07 02:50:59.000 ### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_win g_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
09.25.07 02:50:59.469 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_majo r' particle system is invalid
09.25.07 02:50:59.594 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_ma jor' particle system is invalid
09.25.07 02:50:59.703 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tre ad_major' particle system is invalid
09.25.07 02:50:59.797 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_trea d_major' particle system is invalid
09.25.07 02:50:59.969 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_ma jor' particle system is invalid
09.25.07 02:51:00.078 ### WARNING effect 'effects\impact\explosion_large\scorpion_shell\she ll_explosion' particle system is invalid
09.25.07 02:51:00.390 ### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destro yed' particle system is invalid
09.25.07 02:51:00.500 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_dest royed' particle system is invalid
09.25.07 02:51:00.609 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium _damage' particle system is invalid
09.25.07 02:51:00.687 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destro yed' particle system is invalid
09.25.07 02:51:00.797 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medi um_damage' particle system is invalid
09.25.07 02:51:00.906 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_majo r_damage' particle system is invalid
09.25.07 02:51:01.094 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_majo r_damage' particle system is invalid
09.25.07 02:51:01.203 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_back hatch_major_damage' particle system is invalid
09.25.07 02:51:01.312 ### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wr aith_mortar_explosion' particle system is invalid
09.25.07 02:51:01.469 ### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_des troyed' particle system is invalid
09.25.07 02:51:01.890 ### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hu ll_destroyed_damage' particle system is invalid
09.25.07 02:51:02.000 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_da mage' particle system is invalid
09.25.07 02:51:02.109 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_ damage' particle system is invalid
09.25.07 02:51:02.312 ### ERROR geometry 'objects\weapons\support_high\flak_cannon\projecti les\flak_projectile' shader 'objects\weapons\support_high\flak_cannon\shaders\ flak_bolt_luminous' is transparent but was imported as opaque
09.25.07 02:51:02.640 ### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destr oyed' particle system is invalid
09.25.07 02:51:02.765 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor _damage' particle system is invalid
09.25.07 02:51:02.859 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_mediu m_damage' particle system is invalid
09.25.07 02:51:02.969 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major _damage' particle system is invalid
09.25.07 02:51:03.125 ### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_maj or_damage' particle system is invalid
09.25.07 02:51:03.531 ### WARNING model 'objects\powerups\active_camouflage\active_camoufl age' collision model region 'glass' has no corresponding model region (will not be collideable)
09.25.07 02:51:04.187 ### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge_explosion' particle system is invalid
09.25.07 02:51:04.375 --------- lightmap stats ---------
09.25.07 02:51:04.469 photons cast: 0
09.25.07 02:51:04.562 raytests from photons: 0 (0.00)
09.25.07 02:51:04.656 calls to find_photons: 0
09.25.07 02:51:04.765 raytests from find_photons: 0 (0.00)
09.25.07 02:51:04.859 calls to compute_light_value: 0
09.25.07 02:51:04.922 sun tests: 0
09.25.07 02:51:05.015 sun raytests: 0 (0.00)
09.25.07 02:51:05.125 point light tests: 0
09.25.07 02:51:05.219 point light raytests: 0 (0.00)
09.25.07 02:51:05.312 surface light tests: 0
09.25.07 02:51:05.422 surface light raytests: 0 (0.00)
09.25.07 02:51:05.515 indirect radiance raytests: 0 (0.00)
It didn't do any lightmaps. It could be a problem with your model, or you're referencing a sky in your .scenario that has missing tags.