yeah its a compadibility issue. its required for os_tool and os_sapien to use all the OS feats properly... :S....
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yeah its a compadibility issue. its required for os_tool and os_sapien to use all the OS feats properly... :S....
Okay in the hek, if you compile or ever get an error saying "can't find i've got a lovely bunch of corncobs.project_yellow" from OS_Sapien's debug.txt:
Just create your own tag like that from Guerilla.
That tag name is internally used. Did you not set your scenario's project yellow reference before loading os_sapien? If you're not using open sauce then you should be using the stock HEK programs instead.
I did not realize that there was a new tag field called "project yellow definitions" at the top of the scenario tag. So nope, I didn't. Another thing to note is that for some reason the field is set to that automatically.
e: I'm going to edit my OS quick debug/tutorial thread.
I fixed the code so it shouldn't be an issue in sapien anymore
Also, as far as I know the next release is final.
something i don't think anyone else thought of... but... for the gravity stuff in the globals tag. is it possible to set that as a base normal gravity for the map and set up different local gravity's within trigger volumes or something?
say the level's in a ship with artificial gravity. as soon as you leave the ship you enter a trigger volume that changes the gravity relatively from full gravity to no gravity. or would that be asking too much of CE? lol
and just out of curiosity... with the multi biped in the yellow globals... what allows us to choose between 1 or the other?