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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #161
    ... *uses Shield Rifle*
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    yeah its a compadibility issue. its required for os_tool and os_sapien to use all the OS feats properly... :S....

  2. #162
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Okay in the hek, if you compile or ever get an error saying "can't find i've got a lovely bunch of corncobs.project_yellow" from OS_Sapien's debug.txt:

    Just create your own tag like that from Guerilla.

  3. #163
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    That tag name is internally used. Did you not set your scenario's project yellow reference before loading os_sapien? If you're not using open sauce then you should be using the stock HEK programs instead.

  4. #164
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    That tag name is internally used. Did you not set your scenario's project yellow reference before loading os_sapien? If you're not using open sauce then you should be using the stock HEK programs instead.
    I did not realize that there was a new tag field called "project yellow definitions" at the top of the scenario tag. So nope, I didn't. Another thing to note is that for some reason the field is set to that automatically.

    e: I'm going to edit my OS quick debug/tutorial thread.

  5. #165
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I fixed the code so it shouldn't be an issue in sapien anymore

  6. #166
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    I fixed the code so it shouldn't be an issue in sapien anymore
    Thanks. Any word on an Update #3?
    Last edited by Dwood; September 26th, 2009 at 07:19 PM.

  7. #167
    Sarcastic Bitch
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Dwood View Post
    Thanks. Any word on a RC3?
    Since when was there a 2nd Release Candidate?

  8. #168
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by ShadowSpartan View Post
    Since when was there a 2nd Release Candidate?
    lol yeah... I meant Update #3

  9. #169
    Taiko Drums = Win
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Also, as far as I know the next release is final.

  10. #170
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    something i don't think anyone else thought of... but... for the gravity stuff in the globals tag. is it possible to set that as a base normal gravity for the map and set up different local gravity's within trigger volumes or something?
    say the level's in a ship with artificial gravity. as soon as you leave the ship you enter a trigger volume that changes the gravity relatively from full gravity to no gravity. or would that be asking too much of CE? lol

    and just out of curiosity... with the multi biped in the yellow globals... what allows us to choose between 1 or the other?
    Last edited by the1; September 27th, 2009 at 07:16 AM.

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