Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
disaster
I made them so they can be baked into the diffuse. The spec and normal won't go into CE. Also, I didn't unwrap it, I'm not sure who did.
E: Also, Advancebo, Your Barrel makes me unhappy

I find it ironic that your barrel is also shit. I'm going to take a stab here and say where the seams meet up, its mirrored, isn't it. The "streaks" look terrible, the sticker looks slapped on, theres no real detail, it's just grunged red and erased on a layer above what looks like flat grey. No rust, no decay streaks or peeling paint, where your rings are, the detail makes no sense at all, you have a sort of gaussian amount of wear and tear which also makes no sense. It's quite obvious you slapped on a grunge brush or something to get your details, because it doesn't look how it should. A better job could be done within 20 minutes.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rentafence
Looks good to me
Besides the fact that it looks chalky, undetailed, monotoned, the so called paint looks more like concrete, the streaks look like bad paint strokes rather than streaks, and doesn't actually look like a barrel?
And chains, I don't think you wanna hear my crit. Besides I'd just be repeating myself.

Use mine or bungies as a ref if you have to, i'll send you a dam jpg of my textures, just fucking fix what your doing, because your details aren't covie at all, and they look like a sketch. Stop using your mouse or tablet to do those details, because your drawing skills aren't up to the job. Use the pen and line tools.
Also, do each layer of height on a seperate layer. Deep parts, blacks, bottom layer, whites and absolute highest points, top layer. Anythign else inbetween. The selection tools are probably the most useful things in photoshop tbh.
Re: The Studio Quick-Crit Thread
Ok, thanks, also the reason it looks like a sketch is because the scale for the head on the unwrap requires me to use a 1 pixel brush to make those seams, those seams on the helmet are literally 1 pixel in width on the unwrap.
Re: The Studio Quick-Crit Thread
*achoo*

Re: The Studio Quick-Crit Thread
Mark V Armor FTW
also is the coloring from the UV map or is it the omnis?
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Dane, people appreciate the crit but can you refrain from calling it shit? That's unnecessary and untrue. His barrel isn't bad and it's definitely not shit.
Re: The Studio Quick-Crit Thread