The whole map's underwater? D:
As long as visibility/movement isn't hindered too much (preferably not at all) it should be fine; but I'm crossing my fingers for a Norfair map.
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The whole map's underwater? D:
As long as visibility/movement isn't hindered too much (preferably not at all) it should be fine; but I'm crossing my fingers for a Norfair map.
This looks really cool. I loved the origional maps with their vertical game play and this one looks set to take it to the next level. GET WORKING.
also, I hope you are backing your files. :cop:
this is exactly why all my work is saved to 3 hdd's in my pc and to a server.
This post is to sorta update everything we'll be working on or are already working on:
Maps
We'll be remodeling some of the maps we've already shown you. Derelict will no longer be used as some pseudo spacestation. We have Mirage Station for that, which Lightning is either going to redo from scratch or just alter it to better suit gameplay. Here's what I have on the agenda so far:
Tallon IV
http://farm3.static.flickr.com/2416/...21e61331c4.jpg
Phendrana Shorelines
http://farm3.static.flickr.com/2126/...83d318d06f.jpg
Maridia (of course)
http://farm4.static.flickr.com/3056/...5b645c5a43.jpg
Mirage Station
http://farm4.static.flickr.com/3143/...c4def289e7.jpg
Fire Deity (name expected to change)
http://farm4.static.flickr.com/3101/...c1ef23fc15.jpg
Chozo
http://farm4.static.flickr.com/3114/...c35769bb42.jpg
Colossus (unsure yet)
http://farm4.static.flickr.com/3175/...ca12720b59.jpg
.. and there's another Metroid Prime Hunters map I want to do as well. We'll see ..
Weapons (in addition to the ones you've already played with)
We completely overhauled our weapons system. We are using weapons that now can be picked up on the battlefield, and from defeated players. Customize your arsenal! Using the classic Halo weapon system, you can swap out your two beam cannons and mix and match deadly combinations. The HUD system will stay fairly the same, but the icons section on the right will be altered. This will also allow all weapons in all gameplay types, but we might customize the spawn depending on gameplay tests.
Force
http://farm4.static.flickr.com/3144/...55e324ec8a.jpg
Super Missile
http://farm4.static.flickr.com/3047/...45ab51e878.jpg
Spazer
http://farm4.static.flickr.com/3261/...ba3ca7276f.jpg
Solar
http://farm4.static.flickr.com/3048/...f953e7ec0f.jpg
Additional Gameplay Features:
Jetboost: Using the flashlight key, you can propel yourself for a short distance using the boosters on your back. This is based on the underwater propulsion used in Metroid Prime 2: Echoes.
SpeedBoost
http://www.gsarchives.net/snes/super...rward_left.gif
Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.
Melee
You will be able to perform melee with whatever weapon you have now. Beat your opponents senseless!
So there you have it, that's the current state of Metroid Online. We hope you guys are looking forward to the final release of the mod and our first finished map. We'll try to keep weekly updates a-rollin'.
- Seraphim
Hey I like how you added that little sprite to your post.
How will you make it so that people aren't constantly holding the crouch key to just run extremely fast all the time?
Also, you could call Fire Deity "Magmoor Station," if you want it to fit more in context with actual Metroid game locations.
And the Flashlight-triggered speed boost seems kind of redundant if you have a bigger, longer crouch-triggered one.
That should probably only work for when you're running straight forward, not strafing... but you probably already thought of that :p
Also, is there a way to give people reduced accuracy while crouching? That might give super speed a bit of a tradeoff to balance it against other abilities
There's a difference between boosting in water (something only available in Maridia) and increasing your speed slightly to help make longer jumps, etc.
Accuracy degradation is a good idea, I'll see what settings are available. It's usually not real comfortable to constantly hold crouch, so I figured unless someone is able to tape their crouch key down, it would be a skillful choice, not a spammed reflex. We'll see, we are not going to release the revised mod without testing, so I believe we should be able to catch stuff that doesn't work in that process. ;)
Oh, it's an underwater-only ability. That makes more sense; I thought it could be used everywhere.
Also, maybe you could have the crouch-speeding be more like a sprint, in that it disables weapon firing while in use.
what happened to morph ball? I have a map on my hard drive that implements the morph ball admirably well, for an alpha. I think I remember hearing that got cut- is that true, and if so is there any chance it will come back?