The whole map's underwater? D:
As long as visibility/movement isn't hindered too much (preferably not at all) it should be fine; but I'm crossing my fingers for a Norfair map.
This post is to sorta update everything we'll be working on or are already working on:
Maps
We'll be remodeling some of the maps we've already shown you. Derelict will no longer be used as some pseudo spacestation. We have Mirage Station for that, which Lightning is either going to redo from scratch or just alter it to better suit gameplay. Here's what I have on the agenda so far:
Tallon IV
Phendrana Shorelines
Maridia (of course)
Mirage Station
Fire Deity (name expected to change)
Chozo
Colossus (unsure yet)
.. and there's another Metroid Prime Hunters map I want to do as well. We'll see ..
Weapons (in addition to the ones you've already played with)
We completely overhauled our weapons system. We are using weapons that now can be picked up on the battlefield, and from defeated players. Customize your arsenal! Using the classic Halo weapon system, you can swap out your two beam cannons and mix and match deadly combinations. The HUD system will stay fairly the same, but the icons section on the right will be altered. This will also allow all weapons in all gameplay types, but we might customize the spawn depending on gameplay tests.
Force
Super Missile
Spazer
Solar
Additional Gameplay Features:
Jetboost: Using the flashlight key, you can propel yourself for a short distance using the boosters on your back. This is based on the underwater propulsion used in Metroid Prime 2: Echoes.
SpeedBoost
Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.
Melee
You will be able to perform melee with whatever weapon you have now. Beat your opponents senseless!
So there you have it, that's the current state of Metroid Online. We hope you guys are looking forward to the final release of the mod and our first finished map. We'll try to keep weekly updates a-rollin'.
- Seraphim
How will you make it so that people aren't constantly holding the crouch key to just run extremely fast all the time?
Also, you could call Fire Deity "Magmoor Station," if you want it to fit more in context with actual Metroid game locations.
And the Flashlight-triggered speed boost seems kind of redundant if you have a bigger, longer crouch-triggered one.
That should probably only work for when you're running straight forward, not strafing... but you probably already thought of that
Also, is there a way to give people reduced accuracy while crouching? That might give super speed a bit of a tradeoff to balance it against other abilities
There's a difference between boosting in water (something only available in Maridia) and increasing your speed slightly to help make longer jumps, etc.
Accuracy degradation is a good idea, I'll see what settings are available. It's usually not real comfortable to constantly hold crouch, so I figured unless someone is able to tape their crouch key down, it would be a skillful choice, not a spammed reflex. We'll see, we are not going to release the revised mod without testing, so I believe we should be able to catch stuff that doesn't work in that process.![]()
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