Where did you get this guy? :p
Well cant wait to see the other car model ingame. :p
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Didn't DMT make a racing map a while back?
Admitedly it didn't have drifing, but it was still pretty cool (asides from the shit music :gonk:), you may want to check it out to see what others have done.
Hm, I'd say that when you do the physics for the new vehicle, make the vehicle heavy and accelerate quickly so that you go faster around corners but don't flip.
Well I don't think you'll have to worry about it flipping since its an ice material, I was thinking more like how the hog flips when you turn a corner, a heavier, lower vehicle wouldn't do that. But still, fast acceleration is good so you can get around the corner fast after a short straight away.
Oh I see, thanks for correcting me. I don't actually play the game that much, I was just going on what I know.
Small little bumpdate:
I've started on a third track, and this one might be the best one i've done yet.
http://i301.photobucket.com/albums/n...drifttrack.jpg
http://i301.photobucket.com/albums/n...ckoverview.jpg
http://i301.photobucket.com/albums/n...wwireframe.jpg
I'm also working on other methods for drifting. I tried out the other method of having something else as the ground for the straights, but once you get to the corner you're kinda screwed because you just go straight. I'll continue working on it.
Few more things too:
I smoothed and started moving nodes and markers for the Nova, by the end of this weekend it should be in-game (hopefully). And PopeAK47 showed me some pics of his map, and it's looking pretty awesome. I won't give a whole lot away right now, but it's certainly going to be something different.
I hope you're going to make a city racing map.
And one in Ice tunnels!! (like the tunnels on Icefield, but the whole map (maybe some forerunner stuff exposed where the ice has fallen off the wall))!!
Why dont you just save the generic tileable ground texture or Unwrap of the track twice (different name obv like groundtexture_corners) then segregate the corners of the geometry to the textures then only apply the ice materials to the corner geometry texture shader.