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Thread: [WIP] Halo Custom Edition Racing/Drifting

  1. #11
    Joshflighter
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    Re: [WIP] Custom Edition Drifting

    Quote Originally Posted by Inferno View Post
    My grandma drifts faster than that.

    More speed kthxbai.

    Where did you get this guy?


    Well cant wait to see the other car model ingame.
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  2. #12
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Custom Edition Drifting

    Didn't DMT make a racing map a while back?
    Admitedly it didn't have drifing, but it was still pretty cool (asides from the shit music ), you may want to check it out to see what others have done.
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  3. #13
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [WIP] Custom Edition Drifting

    Hm, I'd say that when you do the physics for the new vehicle, make the vehicle heavy and accelerate quickly so that you go faster around corners but don't flip.
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  4. #14
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Custom Edition Drifting

    Quote Originally Posted by Corndogman View Post
    Hm, I'd say that when you do the physics for the new vehicle, make the vehicle heavy and accelerate quickly so that you go faster around corners but don't flip.
    I'll try that, but I have to learn how to make physics first It's about the only thing in making a vehicle I don't know anything about. I'll watch tutorials and stuff, and try that idea out.
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  5. #15
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [WIP] Custom Edition Drifting

    Well I don't think you'll have to worry about it flipping since its an ice material, I was thinking more like how the hog flips when you turn a corner, a heavier, lower vehicle wouldn't do that. But still, fast acceleration is good so you can get around the corner fast after a short straight away.
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  6. #16
    chilango Con's Avatar
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    Re: [WIP] Custom Edition Drifting

    Quote Originally Posted by Corndogman View Post
    I was thinking more like how the hog flips when you turn a corner
    It wont flip on a flat surface, no matter what you try while driving it.
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  7. #17
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [WIP] Custom Edition Drifting

    Oh I see, thanks for correcting me. I don't actually play the game that much, I was just going on what I know.
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  8. #18
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Custom Edition Drifting

    Small little bumpdate:

    I've started on a third track, and this one might be the best one i've done yet.




    I'm also working on other methods for drifting. I tried out the other method of having something else as the ground for the straights, but once you get to the corner you're kinda screwed because you just go straight. I'll continue working on it.

    Few more things too:

    I smoothed and started moving nodes and markers for the Nova, by the end of this weekend it should be in-game (hopefully). And PopeAK47 showed me some pics of his map, and it's looking pretty awesome. I won't give a whole lot away right now, but it's certainly going to be something different.
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  9. #19
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Custom Edition Drifting

    I hope you're going to make a city racing map.

    And one in Ice tunnels!! (like the tunnels on Icefield, but the whole map (maybe some forerunner stuff exposed where the ice has fallen off the wall))!!
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  10. #20
    Senior Member Malloy's Avatar
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    Re: [WIP] Custom Edition Drifting

    Why dont you just save the generic tileable ground texture or Unwrap of the track twice (different name obv like groundtexture_corners) then segregate the corners of the geometry to the textures then only apply the ice materials to the corner geometry texture shader.
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