Well I don't think you'll have to worry about it flipping since its an ice material, I was thinking more like how the hog flips when you turn a corner, a heavier, lower vehicle wouldn't do that. But still, fast acceleration is good so you can get around the corner fast after a short straight away.
Small little bumpdate:
I've started on a third track, and this one might be the best one i've done yet.
I'm also working on other methods for drifting. I tried out the other method of having something else as the ground for the straights, but once you get to the corner you're kinda screwed because you just go straight. I'll continue working on it.
Few more things too:
I smoothed and started moving nodes and markers for the Nova, by the end of this weekend it should be in-game (hopefully). And PopeAK47 showed me some pics of his map, and it's looking pretty awesome. I won't give a whole lot away right now, but it's certainly going to be something different.
Why dont you just save the generic tileable ground texture or Unwrap of the track twice (different name obv like groundtexture_corners) then segregate the corners of the geometry to the textures then only apply the ice materials to the corner geometry texture shader.
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