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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Send meh killcam.
Also, apparently it works with Rec0's app with the exception of the /destroy and such.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Limited
Is that tree there okay?....
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Its perfectly feasible so why hasnt anyone thought to use OS to get doors and stuff to sync? Probably would allow for YoYo v2 to release by now and been less work for Ltd.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Can somebody explain me what is OS plz :confused2:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Open sauce is pretty much a whole new editing environment for Halo CE, and can pretty much be expanded into whatever the coder is able to do.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Pyong Kawaguchi
Open sauce is pretty much a whole new editing environment for Halo CE, and can pretty much be expanded into whatever the coder is able to do.
but if a map is OS it requires players of that map to have the OS app in order to utilize any and all OS features on map
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Basically what it does is it allows the programmer to manipulate in-game data.
For instance, one could get from a client that they are opening a door, and send that data to the servers who in turn sends that to the clients.
All of the extra networking would have to be coded unless you used chat to send the data.
Probly tmi but i digress.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Don't bother with it, not enough people use OS so it's going to heavily restrict who can play the map (probably why Inferno hasn't tried to use it yet anyway vOv)
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
With that reasoning, why develop for OS at all?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
O ye ok... seems cool... but it's exactly what I don't want... I mean, have an extra app installed... I want every noob out there be able to play the map with basic CE.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I haven't been in the latest test, and I found some stuff no one else did in the earlier betas. GIVE MEH DA MAP!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Haha yeah... but it isnt that hard to install OS. How about you save the map's tag files when you release, just in case? I assume you're going to protect v2.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
I want every noob out there be able to play the map with basic CE.
Quote:
Originally Posted by
EX12693
I haven't been in the latest test, GIVE MEH DA MAP!
I think he means when the map is released, so you gotta wait.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
... I did it before... I'll do it again.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Good news.
http://screenshot.xfire.com/screensh...37f7601d61.png
Server side likes me. Dedi side likes me. Everyone does! :iamafag:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
2 of the 4 checks I made.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Well yoyo said I'll be testing tomorrow... so I might not like you...:gonk:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Well yoyo said I'll be testing tomorrow... so I might not like you...:gonk:
I will probably too, also I don't get your post
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Well yoyo said I'll be testing tomorrow... so I might not like you...:gonk:
*Sigh* There are alot of opinions about how he acts,so dont ask:P
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
Good news.
Server side likes me. Dedi side likes me. Everyone does! :iamafag:
*gets excited*
no j/k i stopped caring after the last 100 failed betas.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Bacon you're not nearly enough of a pessimist.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Get on xfire and AIM again. It's time for another failed beta!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
hey
get the server up before 8 so i can actually play this time
:downs:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
It's going to be up in a minute. Everyone get your asses online.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
That was fun, and I didn't have any errors.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Fix the palm trees and give the splazor a pickup icon. Otherwise it was fun.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Where fixing last few issues on the map. Maybe one more test tommarow then release.
Teleporters work. Server syncs. Doors work.
Yoyorast Island 2 FINALLY works.
http://video.xfire.com/140d0c-4.jpg

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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I was talking about the beach panic room being busted in the video Inferno posted. That was a client-side graphics error that did not repeat itself. The shield looked on for me and me only, and was actually off. Not that big of a deal.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
It seems it could be for tomorow.. but I don't want to rush it if it's not 100% done.
It's depending a lot on ShadowSpartan now who might have his protection system ready.. or not.. by tomorow...
Still needs to integrate a menu fix from Sinow.. and make this option menu work (resync option and low comp option) I nerver could test this yet...
Incorporate the update credit texture I just updated
Ferno, you won't have to forget to remove all server text appearing on screen also...
+ we'll have to test this (hopefully last build) on a real dedi... probably Freelancer's...
K see ya tomorow guys
Edit :
Quote:
Originally Posted by
sdavis117
I was talking about the beach panic room being busted in the video Inferno posted. That was a client-side graphics error that did not repeat itself. The shield looked on for me and me only, and was actually off. Not that big of a deal.
God, I had this too in the yesterday build with e3po... this is a real issue.. damit
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
No, I was downloading a BF2142 update in the background. It was probably my fault.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
If worse comes to worse, I have an alternate door syncing method. Although it would mean redoing all the door scripts.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
chrisk123999
If worse comes to worse, I have an alternate door syncing method. Although it would mean redoing all the door scripts.
No, I lied, everything worked perfectly. The door even cured my cancer.
Really, it isn't that big of a deal. Like I said, I was downloading some crap that probably messed with the script. No Script is perfect.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
sdavis117
No, I lied, everything worked perfectly. The door even cured my cancer.
Finally, a cancer curing script. You have no idea how many people have been looking for that! Too bad they may rewrite it to attempt perfection. I guess release is still out of our grasp.:smith:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
............Another test to make sure, mb?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
why not, maybe call this one final beta?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
ShadowSpartan is not showing him on AIM for now.. hope he gets on soon and he has his protection system ready...
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Why protect the map if your going to release most of the content people would want in it ?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
why protect a map at all, this is halo ce.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'll be ready to test when you need me :D
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Do you guys ever heard about exclusive content? Well, I believe success comes from the qualities of a product but if you can't find those, or some of those quality in other concurent products, this makes people want your product even more. I mean it's one key of the success.
I'm not sure the protection is not breakable... but it can protect the map for some time maybe... and, anyway, I'm asking people to respect the way I want it to be and don't try to extract anything... + if you guys wait like one more month, I guess Matooba will release the ATV to everyone... we had a deal about this.
Thanks guys
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Ganon
why protect a map at all, this is halo ce.
Why does it concern you? People have their reasons for protecting tags, just let it be.
Quote:
Originally Posted by
yoyorast
I'm not sure the protection is not breakable... but it can protect the map for some time maybe... and, anyway, I'm asking people to respect the way I want it to be and don't try to extract anything...
Any protection can be gotten past if you have a person who is determined enough to do so. And trust me, there are some bitches like that in this community. The current protection only makes it harder for people to extract the tags because there is only so much you can do with a map file. I only wish I had more time to finish my new protection method, but school has slowed down the progress of my programming projects.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Being sick sucks. It makes you all coughy and headachey and shit.
I'll work on yoyorast tomorrow when I'm not feeling like dieing.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
Being sick sucks. It makes you all coughy and headachey and shit.
I'll work on yoyorast tomorrow when I'm not feeling like dieing.
I feel the same here
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
New little betatest right now for usual testers but no release today... there's some work remaining on the menu and Sinow is offline.. hope he'll show himself before late tomorow... tomrorow woud be a good day to release... ;)
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
My pc is being extremely laggy today =/ Sorry I can't attend.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
i tried joining and it said it would not connect.
whatever
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'll re-do that I guess.
Also...
ENTIRE TEAM IS BABYS!
That test was awesome. I think that is releasable but were going to fine tune and touch up a few things before we do. :iamafag:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I vry srs.
Look how srs. I'm about to go get my camera so I can take a picture of my face cause I'm so fucking srs right now guys.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Bad news , at the last minute of test Chris found and we could verify it, a sync problem with some doors.. Hope you can find out something to fix that man along with inferno..
Release maybe not for tomorow afterall unfortuantly.. :(
And about the idea of retouching the ATV driver anim, plz Ferno, drop the idea.. it's not perfect as it is , its true, but anyway there si a proportion problem between the ATV seat and the biped legs... you 'll be able to make the biped back not cross the bar but he'll find himself in a not so cool postion.. belive me, it has been so long and hard to reach this point.. it's satisfying.. we keep it as it is, thanks man.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
Bad news , at the last minute of test Chris found and we could verify it, a sync problem with some doors.. Hope you can find out something to fix that man along with inferno..
Release maybe not for tomorow afterall unfortuantly.. :(
Chris was lieing. That lieing liar. He lies more than Inferno uses Hax. Which is a lot. The scripts are perfect. They solve world hunger.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
We all had doors that got stuck open. Something went wrong, cause Yoyo was able to see it fine, but some of us couldn't.
Inferno, message me tomorrow. I think I know what went wrong.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Nothing to worry about, just some dropped packets. Add some redundency to the doors.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
btw, I was fucking around with one of the doors, so....
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
The doors shouldn't break from using them to much. That is something that would be expected to happen and should be made to withstand. Plus it was happening to 3 doors by my count.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
ps i was spamming the buttons
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yes, I know. It should still be made to withstand that.
If not fixed, the noobs would join servers and spam the buttons just to make the map unplayable and / or crash it.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
chrisk123999
Yes, I know. It should still be made to withstand that.
If not fixed, the noobs would join servers and spam the buttons just to make the map unplayable and / or crash it.
^^^^
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
That's why I suggest someone call up a willing programmer to integrate YoYoV2 with OS so doors can sync properly.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Dwood
That's why I suggest someone call up a willing programmer to integrate YoYoV2 with OS so doors can sync properly.
Yoyo does not want to use OS, he has already stated that. I don't know what is so hard to understand about that. Yoyorast V2 will not be an OS required map, simple as that.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
The only way that could work is if you actually made an installer that installed OS and the map at the same time. Instead of just a map download that you have to manually install you would download a .exe that installed the map and os to where people wouldn't even have to know what os was. But i'm not sure how all that would work out. Just a thought.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You wouldn't need an installer, all you'd have to do is package everything in the correct directory structure so that when you extract the files it puts the map in the maps folder and OS in the installation folder. Not hard at all, and all the noobs would even understand it once it didn't work and they went back and read the readme.txt that we'd include.
But it's not going to happen I don't think, so there's no need to debate it.
I'm still of the belief that the map works fine with Rec0's app as it is right now, as long as no one uses the /destroy, /lo3, or /reset commands. Yoyorast, can we test with the app sometime during the next test on my server?
Also,

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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
>picture<
is the supposed to be the map loader screen for when the map starts up or what?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Freelancer
You wouldn't need an installer, all you'd have to do is package everything in the correct directory structure so that when you extract the files it puts the map in the maps folder and OS in the installation folder. Not hard at all, and all the noobs would even understand it once it didn't work and they went back and read the readme.txt that we'd include.
But it's not going to happen I don't think, so there's no need to debate it.
I'm still of the belief that the map works fine with Rec0's app as it is right now, as long as no one uses the /destroy, /lo3, or /reset commands. Yoyorast, can we test with the app sometime during the next test on my server?
Also,

Free, it's been a dam big luck we had yesterday to find the door sync problem... I mean problems are hided and it's compicated enough to find them that we're not going to add any potentiential problem caused by anykind of apps... I mean, not before during the "last" test, it's the last thing to do... or the 1st thing to do if you wanna get confused... once the map will be released you guys will be able to experiment alls the apps you want...
Nice pic by the way.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
before release, may I suggest a closed beta test with more than 16 players? (2 Servers)
It would be more precise in finding any more bugs. Seriously, you can always test a map on one server, but evey time I turn around, others including myself end up finding bugs or issues within a finalized map that were NEVER caught during the test gameplays.
Basically, what I'm asking is that you broaden your testing area from a certain group of people.
Not now, but when the final beta is ready for testing.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
Free, it's been a dam big luck we had yesterday to find the door sync problem... I mean problems are hided and it's compicated enough to find them that we're not going to add any potentiential problem caused by anykind of apps...
I found a shortcut that i made 5 out of 8 try's that should be fixed:
http://video.xfire.com/14310f-4.jpg
and a invisible wall next to it (not a big deal) but it makes a better shortcut if you can pull it off and make it over the high wall walk (witch i did another try (not in video)) and i didn't die by the death barrier the first time
http://video.xfire.com/14310f-4.jpg
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Not a big deal really if you loose health.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
you can skipp half of the track and go right to the flag with hog
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
There's a quicker way down than that as well, tough I won't go into any detail since it's known and extremely easy to do.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
shouldn't some one add an invisible wall or something to prevent that
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
tythespy
shouldn't some one add an invisible wall or something to prevent that
No more modeling is going to be done, I'm pretty sure that's been stated a lot already.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
hmm, just sucks that new the yoyorast has a bunch of shortcuts
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Dont use them, and you will be fine.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
.Wolf™
Dont use them, and you will be fine.
once the public knows them, everyone's gonna try and do them.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
No map can like this can be perfect shortcut-wise. Leave it be.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
No map can like this can be perfect shortcut-wise. Leave it be.
Nice use of words.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
No map can like this can be perfect shortcut-wise. Leave it be.
:ugh:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I have to say this shortcut is annoying... dam
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
I have to say this shortcut is annoying... dam
Worse comes to worse, can't you create an invisible collision-only shortcut blocker scenery object? Might not be quite as durable as player clipping, but it wouldn't require a radiosity or bsp modification.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
- Are you sure it would require a new radiosity? Cause this is one shortcut defenatly worth to fix... The other idea I have is to set the fall damage a little bit higher...
- The other thing to yet to be fixed is the door/shiled sync REAL problem, I couldn't talk to inferno bout this yet, Chris may have some idea on how to fix it...
Da map wont be out before these 2 things are fixed... so, it's not for today unfortunalty.. + inferno seems to be sicker than yesterday..
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Fuck swine flu. It's the curse of yoyorast v2. We get close to release again and I get sick.
:maddowns:
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You can't release YoyoV2. It is impossible.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I need a tactical -rep bomb on swine flu.
GO ROSSmUM!
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
sdavis117
You can't release YoyoV2. It is impossible.
It is like a parabola... there's one point where it will never reach without truncating what makes the gameplay.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
tythespy
hmm, just sucks that new the yoyorast has a bunch of shortcuts
shortcuts have always been a big part of what made yoyorast1 unique and fun, just as long as they weren't too game breaking.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Well, it's not like it matters. So what someone can get to the flag faster... they still have to go around the rest of the course, and they can just as easily be killed. I found a shortcut in a ghost that completely skips the beach, but yoyo didnt care. Why should we care about this one?
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
EX12693
Well, it's not like it matters. So what someone can get to the flag faster... they still have to go around the rest of the course, and they can just as easily be killed. I found a shortcut in a ghost that completely skips the beach, but yoyo didnt care. Why should we care about this one?
You can't compare those 2 shortucuts man... I didn't care because it only maked you skip the beach.. taking this one, you skip the entire ramp from garage to beach + from beach to the place were he lands in the vid witch is half the entire track.
I know there's still some shortcuts in V2 but nothing big, the little ones remaining are part of the game... and guys dont tell me there's like a bunch of them in V2, I've spent the last 2 years with some partners to look and fix them by remodeling and remodeling again dam..
-
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
Fuck swine flu. It's the curse of yoyorast v2. We get close to release again and I get sick.
:maddowns:
Oh yeah, Sorry bout that.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
My throat is still exploding with pain. :saddowns: I just swallowed some Listerine. Yeah it's that bad.
What are the symptoms of a tonsil infection? I know that it makes your throat hurt bad but I can't remember. I've never had my tonsils out. :raise:
I'm going to go chill out with some crash free fallout 3.
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
Inferno
My throat is still exploding with pain. :saddowns: I just swallowed some Listerine. Yeah it's that bad.
What are the symptoms of a tonsil infection? I know that it makes your throat hurt bad but I can't remember. I've never had my tonsils out. :raise:
I'm going to go chill out with some crash free fallout 3.
go get the enclave commander mod and the classic "advanced power armor" the second one is a addon that gives you classic fallout 2 armor
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
If mods actually worked...
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Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by
yoyorast
... and guys dont tell me there's like a bunch of them in V2, I've spent the last 2 years with some partners to look and fix them by remodeling and remodeling again dam..
I wouldn't sweat them at all. You did extremely well on version 1, and I'm sure version 2 will be the same. Half the fun for a lot of us was to find the unintentional shortcuts that took time and practice to find and execute. You just can't predict how people are going to team up, park vehicles to use as ladders, or nade themselves or others to overcome obstacles. It's one of the greater parts of the Halo CE universe.
In about 5 years, I am sure there will be another hundred videos on Youtube showing how to shortcut from 'point a' to 'point b' using 'method a' or 'method b'. It's what people do. Especially when they can't get into their favorite servers, or while waiting patiently for someone to join their game. You just screw around trying to drive a hog into the walking path of the tunnels to set a trap, or find a shortcut that means you can toss a flag through a teleporter to a waiting teammate to save time. It ADDs a challenge and doesn't detract from the gameplay. You have spent a lot of time on the modeling already, and I thank you for that, because it's taken the map to a level that will require skill and time to get shortcuts. Just like version 1.