So, Me and Pooky were testing this last night on a server on Hang em high and found a slight problem.
We found that the AI likes to walk to walls looking up and try to jump, same with platforms.
Could this possibly be a problem with the nodegraph?
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So, Me and Pooky were testing this last night on a server on Hang em high and found a slight problem.
We found that the AI likes to walk to walls looking up and try to jump, same with platforms.
Could this possibly be a problem with the nodegraph?
Attachment 2438
Spark hates me :(
Yeah, I'm on 1.08ce. Used the 1.08 exe in the download, turned off OS (although I saw some screens of PP working with Spark) and whatnot.
EDIT: Forgot to run as admin. :fail:
So far Spark has been working perfectly for me. In close combat though it turns just a tad too slow...
Doesn't turn for me at all :S Just runs straight towards hogs and ghosts. Silly Spark.
Would you be able to make GuiltySpark's leading less steady and controlled? At the moment it seems to be the main thing identifying it as a bot, as leading is always so smooth, moving at exactly the same pace until the opponent is killed.
That's a great point. It's certainly possible, everything is. I feel like this is something I should save for version 2.0, though. The current system doesn't lend itself well to that.
Speaking of 2.0, I've already started planning and blocking out the framework. I'm still trying to decide on a concurrency model though. I'm making it general enough to automate any process you want to write plugins for. I will, of course, focus on plugins around Halo.
i would like to test this program
xfire: a2l
email: thedon5214@gmail.com
I'm no longer looking for testers.