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Thread: [WIP] GuiltySpark

  1. #191
    Senior Member =sw=warlord's Avatar
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    Re: [WIP] GuiltySpark

    So, Me and Pooky were testing this last night on a server on Hang em high and found a slight problem.
    We found that the AI likes to walk to walls looking up and try to jump, same with platforms.
    Could this possibly be a problem with the nodegraph?
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  2. #192

    Re: [WIP] GuiltySpark

    Click image for larger version. 

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    Spark hates me
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  3. #193
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark

    Quote Originally Posted by =sw=warlord View Post
    So, Me and Pooky were testing this last night on a server on Hang em high and found a slight problem.
    We found that the AI likes to walk to walls looking up and try to jump, same with platforms.
    Could this possibly be a problem with the nodegraph?
    Yes, the Hang Em High graph is incomplete and therefore useless for pathfinding. readme.txt in the graphs directory will tell you which are incomplete.

    Quote Originally Posted by EagerYoungSpaceCadet View Post
    Spark hates me
    lolwut. Are you on 1.08ce?
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  4. #194

    Re: [WIP] GuiltySpark

    Yeah, I'm on 1.08ce. Used the 1.08 exe in the download, turned off OS (although I saw some screens of PP working with Spark) and whatnot.


    EDIT: Forgot to run as admin.
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  5. #195

    Re: [WIP] GuiltySpark

    So far Spark has been working perfectly for me. In close combat though it turns just a tad too slow...
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  6. #196

    Re: [WIP] GuiltySpark

    Doesn't turn for me at all :S Just runs straight towards hogs and ghosts. Silly Spark.
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  7. #197
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    Re: [WIP] GuiltySpark

    Would you be able to make GuiltySpark's leading less steady and controlled? At the moment it seems to be the main thing identifying it as a bot, as leading is always so smooth, moving at exactly the same pace until the opponent is killed.
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  8. #198
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark

    That's a great point. It's certainly possible, everything is. I feel like this is something I should save for version 2.0, though. The current system doesn't lend itself well to that.

    Speaking of 2.0, I've already started planning and blocking out the framework. I'm still trying to decide on a concurrency model though. I'm making it general enough to automate any process you want to write plugins for. I will, of course, focus on plugins around Halo.
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  9. #199
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    Re: [WIP] GuiltySpark

    i would like to test this program
    xfire: a2l
    email: thedon5214@gmail.com
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  10. #200
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark

    I'm no longer looking for testers.
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