I cannot see alot of the 'b' so it looks kinda shitty. maybe have another light source on it.
June 3rd, 2009, 07:24 PM
Corndogman
Re: [Gallery] DEEhunter's Light arrays
I'd say rotate the camera a bit to the right, so that the V is less bright and the B is brighter. And yes, another light source would be good. Especially on the V, since it is purely orange, and the other letters have different shades.
June 15th, 2009, 04:56 PM
DEElekgolo
Re: [Gallery] DEEhunter's Light arrays
Re-created halo 3's shaders in 3ds max realtime. Who knew halo 3 uses half lambert?
June 15th, 2009, 05:04 PM
MetKiller Joe
Re: [Gallery] DEEhunter's Light arrays
Quote:
Originally Posted by DEEhunter
Re-created halo 3's shaders in 3ds max realtime. Who knew halo 3 uses half lambert?