Page 22 of 32 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 211 to 220 of 313

Thread: [Gallery] DEEhunter's Light arrays

  1. #211
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: [Gallery] DEEhunter's Light arrays

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    There you go.

    E: Hilarious btw.
    Reply With Quote

  2. #212
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by Corndogman View Post
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    There you go.

    E: Hilarious btw.
    quite funny
    Reply With Quote

  3. #213

    Re: [Gallery] DEEhunter's Light arrays


    Made a render for an RP clan I am in.
    Reply With Quote

  4. #214
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: [Gallery] DEEhunter's Light arrays

    I cannot see alot of the 'b' so it looks kinda shitty. maybe have another light source on it.
    Reply With Quote

  5. #215
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: [Gallery] DEEhunter's Light arrays

    I'd say rotate the camera a bit to the right, so that the V is less bright and the B is brighter. And yes, another light source would be good. Especially on the V, since it is purely orange, and the other letters have different shades.
    Reply With Quote

  6. #216

    Re: [Gallery] DEEhunter's Light arrays


    Re-created halo 3's shaders in 3ds max realtime. Who knew halo 3 uses half lambert?
    Reply With Quote

  7. #217
    Hmmm... MetKiller Joe's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere in space-time
    Posts
    1,196

    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post

    Re-created halo 3's shaders in 3ds max realtime. Who knew halo 3 uses half lambert?
    PM those settings please.

    Edit: Damnit, I'd spread rep if I could.
    Last edited by MetKiller Joe; June 15th, 2009 at 05:07 PM.
    Reply With Quote

  8. #218

    Re: [Gallery] DEEhunter's Light arrays

    PMed
    Reply With Quote

  9. #219

    Re: [Gallery] DEEhunter's Light arrays


    Reply With Quote

  10. #220
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: [Gallery] DEEhunter's Light arrays

    Uh, i guess the Max one.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •