Re: The Studio Quick-Crit Thread

Quote:
Originally Posted by
DEEhunter
The resources are good but saying things like "That fucking diffuse, jesus christ" doesnt help. And I am using 1024x1024 bitmaps.
He explained why it looks terrible. You chose one "skin" color and filled it in, then it looks like you multiplied it with an AO map.
Skin isn't just one color. Look at your face in the mirror, your cheeks are generally more red than the rest of your face, your forehead less saturated...
Just so you actually see the differences I took a picture of myself and oversaturated it so you can easily see how it changes.


(No comments about me in the pic please, I have mono and feel like shit, so I'm not all wooo right now)
In my pic you can see the different reds and the different blues that are throughout the skin, it's not just adding a dirt color throughout it, add real color.
Re: The Studio Quick-Crit Thread
Quote:
forehead less saturated...
That post reminded me of my old art teacher when ever we were trying to make something look right...
but anyway, not really, there be shadows there, thus less saturation of a look, but in a perfect world it would be colored correctly then the shadows would be generated giving it that less saturated look.
You are correct though your skin is made up of many different color tones, I personally was never very good with that.
E: fav part of the texture is the hair.. lol
Re: The Studio Quick-Crit Thread
My forehead has less red in it than let's say my cheeks, or my nose. there's still some red in it though, just less saturation of that red.
The shadows aren't going to add red to an image, they'll add whatever color the "shadow" is. They can change the saturation and value of the current color, but you're not going to be changing the hue, which is what gives the lifelike look to it, rather than the dirt on plastic look that he has going now.
EDIT: 'cause I don't feel like double posting.
I'm working on a new website for me, sig is from that idea.... crits on the site and the sig?
The website is just a template design right now, my plans is that on the different pages at the bottom there it'll have links to the different "stories" which will just take it to another page on the site for that one story only. And yes, I know the contact page is butched right now. Also, for me on my mac in firefox the website has big spaces between the different rows of images at the top there. It's not that way on Safari on my lappy, but I don't know how it looks on other browsers.
site -> www.llamajuice.com/newsite/
sig -V
Re: The Studio Quick-Crit Thread

Lemme guess, where it says Higuy was there. You got anal raped?
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Llama Juice
My forehead has less red in it than let's say my cheeks, or my nose. there's still some red in it though, just less saturation of that red.
The shadows aren't going to add red to an image, they'll add whatever color the "shadow" is. They can change the saturation and value of the current color, but you're not going to be changing the hue, which is what gives the lifelike look to it, rather than the dirt on plastic look that he has going now.
EDIT: 'cause I don't feel like double posting.
I'm working on a new website for me, sig is from that idea.... crits on the site and the sig?
The website is just a template design right now, my plans is that on the different pages at the bottom there it'll have links to the different "stories" which will just take it to another page on the site for that one story only. And yes, I know the contact page is butched right now. Also, for me on my mac in firefox the website has big spaces between the different rows of images at the top there. It's not that way on Safari on my lappy, but I don't know how it looks on other browsers.
site ->
www.llamajuice.com/newsite/
sig -V
I like the website template. The only thing that is on the iffy side are the CSS buttons.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
selentic
Other than that, looks cool.
Also parts of the render look really fucked up, like on the barrel in the second picture. Pretty sure it's the render and not the actual model though.
Yeah, that's why I need to photoshop it and fix it up, but thanks for pointing it out.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
flyinrooster
Mk.23 high res o:
doesn't look like a high res to me. post up a screencap of your viewport with wireframe on. Looking at your smooth groups, you're doing it wrong.
Re: The Studio Quick-Crit Thread
Was home sick today and bored, just kept randomly doodling until I came up with this, I have no idea whether or not I should expand onto it and make it a full piece, decided on yalls opinion might help:
http://i305.photobucket.com/albums/n...hains1/sky.png
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Dark overhang of clouds, havnt painted them, with a large expanse open, showing the sky.