Yes, I'm making the city racing map, but it won't be too pretty. I mean it will look descent at the end when i have textures.
May 3rd, 2009, 03:54 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Malloy
Why dont you just save the generic tileable ground texture or Unwrap of the track twice (different name obv like groundtexture_corners) then segregate the corners of the geometry to the textures then only apply the ice materials to the corner geometry texture shader.
I have no idea what you said...but i'm guessing it was having ice as just the corners. I tried that, and had sand as the straights, and it doesn't seem to handle...at all pretty much.
May 3rd, 2009, 04:22 PM
Inferno
Re: [WIP] Custom Edition Drifting
Its too fucking slow. You need to make the hog faster so that controlling your speed becomes a part of the gameplay.
May 4th, 2009, 01:33 AM
Pooky
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by ThePlague
I have no idea what you said...but i'm guessing it was having ice as just the corners. I tried that, and had sand as the straights, and it doesn't seem to handle...at all pretty much.
Looks like at least part of that was just your shitty driving :eyesroll:
May 4th, 2009, 04:23 AM
SnaFuBAR
Re: [WIP] Custom Edition Drifting
you need longer straights, higher top speed, different vehicle model and new sounds (and a better looking track.
May 4th, 2009, 09:01 AM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Pooky
Looks like at least part of that was just your shitty driving :eyesroll:
I can't drive wortha shit with Fraps taking my 30 fps down to 12.
Quote:
Originally Posted by SnaFuBAR
you need longer straights, higher top speed, different vehicle model and new sounds (and a better looking track.