Why dont you just save the generic tileable ground texture or Unwrap of the track twice (different name obv like groundtexture_corners) then segregate the corners of the geometry to the textures then only apply the ice materials to the corner geometry texture shader.
I have no idea what you said...but i'm guessing it was having ice as just the corners. I tried that, and had sand as the straights, and it doesn't seem to handle...at all pretty much.
Last edited by ThePlague; May 3rd, 2009 at 04:01 PM.
I have no idea what you said...but i'm guessing it was having ice as just the corners. I tried that, and had sand as the straights, and it doesn't seem to handle...at all pretty much.
Looks like at least part of that was just your shitty driving
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