Re: [WIP/Service] Cerebrum CE
Idea sounds very promising. How much of the data harvesting have you got sorted? I'd gladly help on the software development side if you need help.
I started working on some thing similar but very basic ages ago with Keihatsu for Halo PC.
Quote:
Originally Posted by
FreedomFighter7
its impossible to cheat in halo today anyhow(apart from Tkers, and c4 switching).
You have no idea what your talking about.
Re: [WIP/Service] Cerebrum CE
fuck, I'd appreciate a Halo 1 stat collector slightly more than H2 because the post game carnage report tells you the headshots and everything, if they had that for Halo 1 that'd be sick.
Re: [WIP/Service] Cerebrum CE
Quote:
Originally Posted by
Malloy
fuck, I'd appreciate a Halo 1 stat collector slightly more than H2 because the post game carnage report tells you the headshots and everything, if they had that for Halo 1 that'd be sick.
We can't really detect headshots to my knowledge. OS might be able to, I don't really know.
Anyway, just went poking around the H3 Career Stats page. I figure, we can copy all of that if we implement medals and what not. At the very least, we can get double kills and triple kills, et al. because you can just look at the timing on that (same for sprees).
To register a simpler user account name with your CD key, we'll have you join a specific server (one of ours) and enter a short code to show that you're there to verify an account. Since the the server can be trusted, we can see that you're using a certain CD key and you'll be good to go. (If you don't know your hash, play a game, then look it up on Cerebrum).
Re: [WIP/Service] Cerebrum CE
Re: [WIP/Service] Cerebrum CE
alternative pages to view data by teams, and in comparison to other teams, distinguishing stats by the private/public state of the server. so teams can say (and see for themselves), 'hey look, we're better than you on hangem CTF, we've got a 80% win record'. team pages should be either autogenerated based by [tag], or otherwise permit teams to make and regulate their own team pages.
Re: [WIP/Service] Cerebrum CE
Quote:
Originally Posted by
Flare
alternative pages to view data by teams, and in comparison to other teams, distinguishing stats by the private/public state of the server. so teams can say (and see for themselves), 'hey look, we're better than you on hangem CTF, we've got a 80% win record'. team pages should be either autogenerated based by [tag], or otherwise permit teams to make and regulate their own team pages.
By teams, do you mean clans?
Re: [WIP/Service] Cerebrum CE
Quote:
Originally Posted by
Flare
alternative pages to view data by teams, and in comparison to other teams, distinguishing stats by the private/public state of the server. so teams can say (and see for themselves), 'hey look, we're better than you on hangem CTF, we've got a 80% win record'. team pages should be either autogenerated based by [tag], or otherwise permit teams to make and regulate their own team pages.
What stops someone from making a tag, playing like shit, just to grief another clan and drop their stats?
Re: [WIP/Service] Cerebrum CE
Doing clans would be an extremely complex and very last thing. There would need to be an actual public backend to it where someone can register a clan and its members.
Really, I don't think clan management is all that important. That's what Xfire's for. Maybe we can collect stats of top clans.
Re: [WIP/Service] Cerebrum CE
Quote:
Originally Posted by
PlasbianX
What stops someone from making a tag, playing like shit, just to grief another clan and drop their stats?
It would be recorded by CD hash. Although I agree clan data isnt necessary I think it should focus on individual players.
Re: [WIP/Service] Cerebrum CE
Lets say that someone made a server with no score limit or time limit. Would this app let the server recognize you if you rejoined the server, then give you your score from last time you were on the server?