Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by t3h m00kz
I thought the same thing about CE when I made the move from PC. It just takes experience.
I moved to CE without a hitch. Save a couple of fields (and fucking around with tool) it's easy to understand. Same with CE2's particle editor. Not so much with UEK. It's just too complicated for my pathetic mind
Quote:
Originally Posted by t3h m00kz
As for this stuff, I like the impaler, but the explosion bitmap seems to just pop in and disappear. I'd suggest having a bit of a fade-out.
tbqh I wasn't very satisfied with it either, I just wanted to make sure it wasn't just me. Still trying to figure out what to do about that, but in the mean time, I've got the third weapon pretty much done (unless anyone thinks it sucks):
I can't figure out how to get the fucking needles that are part of the FP model to stop thinking that the gun has 20 rounds in the clip; I'm pretty sure it's attached to the .model_animations and I can't change it through tag fields, but if anyone knows otherwise, tell me
May 15th, 2010, 12:17 AM
Mythril
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Looks great, love the concept behind it.
May 15th, 2010, 01:30 AM
p0lar_bear
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by Ifafudafi
I can't figure out how to get the fucking needles that are part of the FP model to stop thinking that the gun has 20 rounds in the clip; I'm pretty sure it's attached to the .model_animations and I can't change it through tag fields, but if anyone knows otherwise, tell me
That is part of the model animations, so you would need a fresh batch of needler FP anims to get that to work right.
Quote:
Originally Posted by Phlakes
I see no credit for my crosshairs. Or any credit in any threads for the other crosshairs/textures/zoom masks. Oh that reminds me, zoom mask for Impaler coming soon.
Credit would be nice if it's due, but it's been established numerous times already that this ain't much more than a hobby and trying to establish yourself as the "owner" of assets is a lost cause.
May 15th, 2010, 04:10 AM
Hunter
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
I like that above concept (Post 21), but it should be on like a covy sniper so people can be shot at a distance and once the needles get close to each other they should speed up, so that it is more of a sniper.
May 17th, 2010, 11:45 PM
Ifafudafi
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by Hunter
I like that above concept (Post 21), but it should be on like a covy sniper so people can be shot at a distance and once the needles get close to each other they should speed up, so that it is more of a sniper.
The role of long-range weapon is already taken by the Impaler; I wanted a more short-range variant, but you can do whatever you want with the tags upon release
Which should be in a day or less. I'm done. I've done all I can with this shit short of going insane from the mundanity. The Imapler's not quite where I wanted it to be effect-wise, but it's still close. The other two other weapons are sex, so I'm cleaning & packing tags right now. Expect a formal trailer and a release tomorrow.
May 19th, 2010, 12:09 AM
Pooky
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by Ifafudafi
I can't figure out how to get the fucking needles that are part of the FP model to stop thinking that the gun has 20 rounds in the clip; I'm pretty sure it's attached to the .model_animations and I can't change it through tag fields, but if anyone knows otherwise, tell me
I may be talking out of my ass, but couldn't you make it so the weapon does have a 20 round mag, but also make the weapon use more than 1 round per shot? Perhaps 4 rounds per shot for 5 shots total?
May 19th, 2010, 12:14 AM
Cagerrin
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by Pooky
I may be talking out of my ass, but couldn't you make it so the weapon does have a 20 round mag, but also make the weapon use more than 1 round per shot? Perhaps 4 rounds per shot for 5 shots total?
This makes a lot of sense, especially as it allows for standardized needle ammo. What'd be really sweet is different models for each gun, but idk if Ifafudafi models at all.
May 19th, 2010, 12:21 AM
ICEE
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
If you get models for these, I promise you I will put aside some time to animate them for you.
May 22nd, 2010, 12:10 AM
Ifafudafi
Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)
Quote:
Originally Posted by ICEE
If you get models for these, I promise you I will put aside some time to animate them for you.
Can't model. At all. I don't think anyone who can still mods for HCE but w/e
It's done and uploaded. When a mod approves it'll be in the release section.