Quote:
i know you had to get that off your chest for the upteenth time, but really. Let's not talk about my projects, please. It's my choice to privately develop and not worry about releasing--so i can focus on getting something good. And its called a picatinny rail. Yes, yes, you want to be different, but you totally missed the memo that if you want to be different, you should do it right. Yes, yes, you're still learning and experimenting, and so is everybody else. And yes, nobody else in your team has been as picky as dano when it comes to the art, and as far as i can tell--dano's work is some of the best in the mod as most of the released screenshots revolve around his skinning and teh lags modelling, both of which i know are concerned to a degree with accuracy. Blah blah, its about experimentation and fun, so lets throw in a lot of unbalanced guns with explosions and remake some halo 2 and 3 weapons, and hey, lets take the hunter cannon and make it a weapon even though we have the FRG. Masters, all i'm saying is that you say you've done new things, but you really haven't. i have never seen one new custom weapon other than a halo 2 or 3 remake. I have seen new custom vehicles--but vehicles that were soon removed. You had new brutes, but thats still halo 2.
It's been i don't know how many years since you released spv1, and all the delays etc are becoming more of a duke nukem forever kinda thing. Delays, constantly changing plans on the "finished state", redos of content. I actually tried helping you guys out to organize your work so you could know what direction to go into, but somewhere that got lost. That was a bad idea. If you want to release like you said, you need planning. If you're saying "so what, at least we released", yes, you released--but what you've released has been so little and sparse compared to what you've surely planned in the past to be constant installments of maps etc over time, that you can't really say anything about my private projects, ESPECIALLY since i usually work on them by myself with almost no outside help compared to your team of 4 years or so.
And you have to realize that this is not a mod community anymore. We're not altering gameplay in radical new ways anymore. We are an art community, because we value content. That is, until kornman finishes what he's doing.
And no, your particle effects have not been applauded by everybody but me, and you know you pulled that one out of your arse.
Maybe now people will finally see your critisim of the team has nothing to do with our work and only your problem with me. I'll actually respond to this when I get home from classes and work later.