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Thread: Pardon Our Dust.

  1. #251

    Re: Pardon Our Dust.

    Quote Originally Posted by DarkHalo003 View Post
    That wraith looks odd to me for some reason. Is it recent? Or is it just the lighting? Oh well. I love the lights on its wings and the definition of its shape. Good job.

    I love regional damage.
    You look odd to me. Its perfectly fine.

  2. #252
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Choking Victim View Post
    You look odd to me. Its perfectly fine.
    Hmm. Maybe I'm just being picky. Looks good either way.

  3. #253
    Untruely Bannable~ Inferno's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    Thread un-ruined.

    Looks amaazazazaazaazazazing.

  4. #254
    Senior Member Hunter's Avatar
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    Re: Pardon Our Dust.

    IMO, the render of the Wraith looked better of course.. Lol. But could you not make the texture more purple like it is in the render Dane made? And maybe make it more shiny with a cubemap if possible.

    And it there anyway you can make the texture compile larger so there is more detail?

    Other than that it looks awesome and awesome work on the region stuff

    Oh and I am onabout this render:


    And the hexagons. Can't you make it so that they look like the following picture in-game with the multipurpose?



    Oh and it needs more glow coming from the lights on the turret... maybe planes with a gradient and alpha?

  5. #255
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    looks awesome and regional damage sounds awesome.

  6. #256
    Senior Member teh lag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Hunter View Post
    IMO, the render of the Wraith looked better of course.. Lol. But could you not make the texture more purple like it is in the render Dane made? And maybe make it more shiny with a cubemap if possible.

    OF COURSE IT LOOKED BETTER, that render had specular lighting and normal mapping. Also, it does have a cubemap. You're blind.

    And it there anyway you can make the texture compile larger so there is more detail?

    What the fuck? Do you have any idea what you're saying?

    Other than that it looks awesome and awesome work on the region stuff

    Oh and I am onabout this render:

    And the hexagons. Can't you make it so that they look like the following picture in-game with the multipurpose?[/IMG]

    "Make it so"? You really don't seem to know what you're talking about. Multi maps aren't some magical tool; Halo's shader system is limited. Anyhow, the hexagon pattern is clearly visible in that pic, not to mention in pics of it we've shown before.

    Oh and it needs more glow coming from the lights on the turret... maybe planes with a gradient and alpha?

    There *is* glow. Again, you're blind.
    .
    Last edited by teh lag; November 5th, 2008 at 04:43 PM.

  7. #257
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Pardon Our Dust.

    I still have to say those lights are amazing. Great job with that. I agree on the fact that the Wraith should be a tad darker than it is now, unless you are clearly going for that color. I'm glad it has those hexagons though. Like the PR looks better with them, the wraith looks SO much better as well.

  8. #258
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Dust.

    i think it might be the freckling detail in the diffuse map. it does look a bit off.

  9. #259

    Re: Pardon Our Dust.

    Quote Originally Posted by Hunter View Post
    But could you not make the texture more purple like it is in the render Dane made?
    This. I'm a big fan of the colors found in Halo 2 in High Charity. Then again, you have stated that you want to be trying new things, so...
    But those blues and greens typically found in Halo 1 and that I see on a lot of your models really do make mean powerful alien weapons look like nerf guns, and make honorable elite warriors look like cosplayers, and make massive heavily armored vehicles look like matchbox cars.

    But of course, you don't want to go too far like most modern "realistic" games do and make everything brown. Ugh.

    Everything in moderation. I think it's possible to use color wisely.

  10. #260

    Re: Pardon Our Dust.

    Quote Originally Posted by Rob Oplawar View Post
    color wisely.
    Take note to that ...These words are amazing.

    By the way, from seeing this prject from beginning to where it is now. It is awesome. You guys have definately turned from one direction of having a little more experience for Halo to, pretty close, an entirely new one. I'm so glad to have seen this from beginning to end.

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