You should call it... Geomar.
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hey tweek, mind posting the tut your friend made? i really need to get better at faces and the like.
http://img86.imageshack.us/img86/389...bastardaw4.jpg
Random Idea my girlfriend had.
I lol'd
I made these a while back but I don't think I ever posted them.
Fire System
http://i66.photobucket.com/albums/h2...firesystem.jpg
Sun Embers
http://i66.photobucket.com/albums/h2...unembers-2.jpg
I made this C&C GDI logo for my Clan in the game NavyField:
http://i66.photobucket.com/albums/h262/amit9821/GDI.jpg
This is what it looks like ingame:
http://i66.photobucket.com/albums/h2.../GDIscreen.jpg
I guess I added too much detail since the colours seem to be slurred together. Suggestions on how to improve the image at 20x20 pixels?
Looks good in higher res, dunno how you'd make it look much better that low though.
Sig backgrounds are nice too, but not a fan of the text.
Thats a pretty nice errection you have there.
So I tried making a simple logo for my site, crit please. (can't choose between the three/other ideas welcome)
E: Spoiler'd older designs, replaced with more logical one. (still want crit(
http://img368.imageshack.us/img368/7...phyalt4tb3.jpg
@ that art thing
Looks like that map from ejburke...with more penis.
@reaper
I like the black one in the spoiler tags. But I think it's kinda complex for a logo don't you think?
This is the logo for my site: (Vivid Abstractions)
http://www.vivid-abstractions.com/OldVA/VA3_res.png
@ reaper
The simplicity of your logo coupled with
http://tbn0.google.com/images?q=tbn:...cience.svg.png
makes me just think of Portal. I read "Photography" and it still makes me think of Portal.
I get that it's supposed to be a aperture of a camera but... i'd try to stay away from things that people have strong relations to. I'd see your logo and forget about what you're about and just start talking about Portal.
Likewise.. Photoshop's new logo...
http://tbn0.google.com/images?q=tbn:...hop_detail.gif
made me think of the horror that is realplayer
http://www.isaacazose.com/logo_realplayer.jpg
Sure it's a bit of a stretch when you put them side by side but it has that relation. When designing a logo you want something that when seen makes you think of what it's representing. Realplayer obviously did a good job with their logo back in the day to make me think of them when I see the photoshop one, likewise with aperture science's logo.
Then again your target audience probably is people who haven't even played Portal.. .but... just some things to think about.
Hmm, well, the Aperture Science logo was taken from just that, an aperture. Aperture = related to camera. But I see what you mean.
Yea, I was wondering what that was supposed to be as well. Selentic summed it up pretty well though.
also don't try to add strong shadows if you don't have the first clue how to plot from a light source.
at least it was on topic... all the posts calling it a shitpost are less on topic than the shitpost.
[/shitpost]
IZ DAT SUM FRAID CHIKKINZ?
Where are the handles on the cabinets?
fyi my post was ontopic because I agreed with Snaf's crit
Also, @ Snowy - I'm no render expert so I don't have the first clue how to go about improving that, but it could definitely use work. Plus the aforementioned lack of handles. Sink looks a little impractical in terms of position, size, and shape, too.
Everything looks to short. I don't think I've ever met a family that short ...ever. Try scaling everything up (along the z (your height, if your using z as the height)).
Also what renderer are you using? Mental ray, Vray, scanline, other? What light sources, and do your textures have specular, bump/normal, etc?
Just questions.
D: ppl hate me.
He doesnt need handles for his cabinets, he opens them with telekinesis.
try using a higher resolution for the render, the edges need to be sharper. and remember to shot tag them.
That counter's corners look atrocious.
Put some thickness to them so that when a child runs by he doesn't get impaled by the counter.
dammit llama, you beat me to it. I was already composing an obituary featuring the words "disemboweled by a kitchen counter"
Aside from the obvious modeling mistakes, you don't seem to have a plan of action for this kitchen. It looks half modern and half like my grandma's old kitchen. Look up pictures of kitchens and try to copy one.
Im doing greek architecture for some summitive, and working on my reference picture abilites, I was about halfway in before I looked closer, and the uplclose was completely different than the far away view that I was modelling this off of :|
http://i93.photobucket.com/albums/l4...rrrhhhhh-1.jpg
Looks like you were originally going for an Ionic column... amirite?
Those indents are incorrect, they should resemble that of an inverted hemisphere. The top and bottom look very basic as well, none of the cool swirly/leave things are present, but lots of people model pillars as you did.
Well, not everyone is modeling a Corinthian style column. You have to take into account that there is more than one style. Doric is extremely basic, Ionic is in the middle of the three styles, and Corinthian is the style with pretty leaves and is very ornate. Ionic is the type I'd expect most people to model as it looks nice but isn't overly complex.
Oh shit, I wondered why you didn't have the tops curve down and stuff. Guess I was wrong. D:
decided to do some more work on the character i'm building.
i really hated the shoulderpads i had, so i reworked them.
old:
new:
also started on the boots.
the "teeth" on the back of the boot are really just placeholder there, i'll make them fit properly, and integrate them into the boot, right now, they're really just sitting there, looking good.
there's something wrong with the heel there, but i can't really put my figner on it.
LOLCLEVAGE.
based of AD lul?
Really nice.
I don't understand how those boots would work.. the front of the ankle there would stab into the shin...... that is assuming that is a hard surface on the boots...
so?
Fantasy shit doesn't have to make sense.
Well if he was planning on rigging it... when the character were to lean forward it'd be in great pain.
I'm not here to argue, just saw something that looked odd and pointed it out. That's essentially the point of the thread right? Constructive criticism?
Anyhow...
http://img.photobucket.com/albums/v2.../full_body.jpg
http://img.photobucket.com/albums/v2...etea/upper.jpg
http://img.photobucket.com/albums/v2...vetea/legs.jpg
The head seems rather large for the body. :\
Also, his shoulders seem a little thin... then again that's how he could look anyway, even if I don't like it.
i am going to rig it, as it's going to be a UT3 character, and stuff will intersect propably, but i won't give a shit :downs:
entirely correct sir, i just chose to ignore it, as i had already come to similar conclusions, and decided i didn't give a shit :downs:
The hands seem really flat and the head is huge, Llama.
Looks like a small child.
PANCAEK HANDS
Proportions need some serious revision.
That's what I don't understand. He's 6.5 heads tall where he should be like 7.5... but everything matches up to the reference image perfectly..... I don't understand why it looks so funny.
The bottom of the arms don't line up on purpose... the one on the left has the sag from his arms hanging down, I didn't put that in because he won't be standing in a T pose when I do my final pose/render of him....
Is it just that HE looks funny?
I wouldn't say it matches up perfectly.
From the look of it, every single part of his body needs to be thicker. Especially the penis.
Your model is skinnier than the reference. :U
The mouth is too low, Legs are too skinny, hands are too flat, arms are too skinny, nose too flat.
Those are the things I can see so far
http://www.llamajuice.com/img/hongowire.jpg
I matched up the right side and mirrored.
The head doesn't match because his head is leaning a bit
I just don't understand why everything looks so off in the renders
He looks like the child of an alien who raped an Asian person.
anyhow, I think the shoulders need to be broader.
Make him look less like an alien. In other words, trash the reference and go from what you have and what you think needs to be changed.
That's the thing, he can't trash the reference. He is learning to use the references for character modeling in a class. The whole point is to follow it. And llama edit the left side to follow refs more.
Exactly. That's why you trash the ref. Because normally, in a modeling class, the teachers teach an assigned curriculum, so it's usually what is required, rather than what works.
Well, I DO agree with that.
i do.
it's because you're not paying any attention at all to any of the major muscle groups that shape the human body.
i suggest you modell of some human anatomy images, which give you an under-the-skin look at all the muscle groups.
this way you know where to put all your defining lines.
you're also making a common mistake among new people, you're just making everything a straight grid, and then just mathing it to your reference.
you're not actually MODELLING in the definition it needs ( and you're just using WAY too many polies to begin with) if you can't make a proper low poly model with defined musclegroups, don't even think about raising the polycount, because you'll end up wuth the gummybear you've got right now.
edit: http://img209.imageshack.us/img209/7...therwipoe0.jpg
this is what i mean, look at the back, arms and upper torso., and then look at your own model.
now ofcourse this is a stylised model, but that's besides the point, he defines the proper musclegroups, which make it look "right"
hurr dubblepost
updaet:
i actually REALLY like the big legs in the first image, looks quite badass.
there's something wrong with the chest, but i can't seem to put my finger on it, i think i'm going to redo the entire chest.
omg shit...I can't rep :maddowns:
Looks so beautiful :(
I see the main focus of all those images is the tits :rolleyes:
Bellybutton.
I was going to say that the chest looks off. theres something about the bewbs that doesn't look right to me, maybe you should go study up on bewbs :eng101:
I don't really like how big the legs looks compared to the rest.
Her torso seems really small, and her armor kinda looks weird around the boobs. Her cleavage is fine though.
Has to be impossible to bend over in that, but it looks good all the same.
ye about the legs, they just LOOK big. it matches fine to the ut3 skeleton, and the character it comes with, i guess its the effect of the skulls on her hips and the very wide shinguards, and big boots :P
Her chest is too much at a slant, it looks as if her breasts have been deflated
The neck is what scares me, its too long.
*double post*
Its amazing what you can do with dodge tool set on one brush.
http://i186.photobucket.com/albums/x...e/darkness.jpg
I see a dung pile base and what looks like the edge of a cliff, some random dismembered stick people and maybe a flying fat-stick person in the right hand top corner.
Very interesting.
I know what it is hurrr.
Shoulders aren't wide enough. Look at them in proportion to the hips, they're smaller then the hips, which is wrong. Just make her shoulders broader and yay. Nothing wrong with the chest or the tits, those are fine, its just the width of that whole area.
Yeah, she's like
| |
| |
/ \
not
\ /
| |
/ \
it's really just the angle and the broad shinguards that make her look so big.
here's a comparison shot of her, and the stock UT3 female rig.
http://xs127.xs.to/xs127/08224/compare260.jpg
I see a large pile of flaming shit, and a few normal stick figures running away, along with some that are on fire. I also see two trees near each other.
Sorry, I just couldnt stop laughing at your guesses. Its just a guy with his back facing towards you with some designs around it.
It looks like a tribal bump-map.
The main idea was just to design a cool looking signature, I still have to do the other side, which will be inverted having the outline be black and the background white.
oh, I thought it was darth vader on fire
naw, whats around his neck is a brace, its for a character im designing.
Instead of just trying to see just lines, try and imagine an object with volume. It's just that since he drew it weird it's hard to distinguish where the volume starts and stops. :\
e: I sort of circled the body so you can maybe see it clearer.
http://img133.imageshack.us/img133/2585/thebodyjs8.jpg
Looks like a really buff guy with a Darth Vader helmet to me.
I posted this pic in the achievement generator thing in off topic, but I think this is moreso where I think it really should go.
(hopefully there isn't a width rule for this thread persay)
1 word.
proportions.
his hands are next to his knees :\
Thank you for pointing that out, now that you mention it, the forearms look too long lol
masterchimp?
Turbopuns?
Its a box.
Cause you of all people can say that legitimately.
Its rather boring. Try making it more gradient, going from that dark blue to a sky blue.
Add a background pattern to it. Like a hexmesh of light blue or something. Couple that with a gradient.